#include #include "player.h" #include "conf.h" #include "camera.h" #include "input.h" void player_step(Player *player, Input *input) { Vec move = { (input_is_down(input, K_RIGHT) - input_is_down(input, K_LEFT)), (input_is_down(input, K_DOWN) - input_is_down(input, K_UP)) }; vec_mul(&move, 32 * PXS); vec_add(&player->pos, move); } void player_draw(Player *player, Camera *camera) { Vec tl; Vec br; vec_cpy(&tl, player->pos); vec_sub(&tl, player->origin); vec_cpy(&br, tl); vec_div(&tl, VEC_PRECISION); vec_div(&br, VEC_PRECISION); vec_add(&br, player->vbox); vec_sub(&tl, camera->offset); vec_sub(&br, camera->offset); vec_mul(&tl, SCALE); vec_mul(&br, SCALE); vec_drect(tl, br, C_BLACK); } void player_draw_debug(Player *player, uint step) { dprint(0, 0, C_BLACK, "x: %d", player->pos.x); dprint(0, 10, C_BLACK, "y: %d", player->pos.y); dprint(0, 20, C_BLACK, "dx: %d", player->pos.x / SCALE * VEC_PRECISION); dprint(0, 30, C_BLACK, "dy: %d", player->pos.y / SCALE * VEC_PRECISION); dprint(0, 40, C_BLACK, "vp: %d", VEC_PRECISION); dprint(0, 50, C_BLACK, "st: %u", step); }