jtmm2/include/collide.h

16 lines
404 B
C

#ifndef _DEF_PLAYER_COLLIDE
#define _DEF_PLAYER_COLLIDE
#include <gint/defs/types.h>
#include <stdbool.h>
#include "conf.h"
#include "level.h"
/* Return tile at the given position.
* 0 is out of bound or empty. */
uint8_t collide_point(Vec point, const Level *level, uint layer);
bool player_collide(Player *player, Vec position, const Level *level, uint layer_id);
#endif /* _DEF_PLAYER_COLLIDE */