jtmm2/levels/create_demo.lua

19 lines
436 B
Lua
Executable File

#!/usr/bin/env luajit
math.randomseed(os.time()) --set randomseed
local function create_random_level(width, height, layers)
io.write(width, "\n")
io.write(height, "\n")
for i = 1, layers, 1 do
for r = 1, width * height, 1 do
io.write(math.floor(math.random() * 1.5)) --random 0 (2/3) or 1 (1/3)
io.write("\n")
end
if i ~= layers then
io.write("n\n")
end
end
end
create_random_level(64, 64, 1)