jtmm2/include
KikooDX 8a4bc582a9 Better friction, kinda. 2020-12-24 12:20:12 +01:00
..
camera.h Winter cleaning 2020-12-21 12:18:55 +01:00
collide.h Functionnal collision and movement code, it's pretty slow though (see TODO in player.c) 2020-12-22 10:53:01 +01:00
conf.h Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint 2020-12-22 12:01:23 +01:00
debug.h Meh collision system, good enough for now. Can be "playtested" 2020-09-28 12:53:04 +02:00
gen_levels.h Camera clamping in stage limits and related 2020-09-23 12:19:40 +02:00
init.h Cleaner code, slight vector progress. dgray still doesn't work and I don't know why 2020-09-10 17:58:12 +02:00
input.h Jump (yay) and grace frames support. 2020-12-23 23:22:02 +01:00
level.h Winter cleaning 2020-12-21 12:18:55 +01:00
main.h [exit on start] Level system, for unknown reason the add-in stop on 2020-09-21 11:04:53 +02:00
player.h Better friction, kinda. 2020-12-24 12:20:12 +01:00
vec.h Winter cleaning 2020-12-21 12:18:55 +01:00