jtmm2/include
KikooDX bffaf264dd Moved player init code main.c->player.c 2021-01-09 10:42:16 +01:00
..
camera.h Winter cleaning 2020-12-21 12:18:55 +01:00
collide.h Simplified a bit and cleaned up collision code 2021-01-05 16:24:55 +01:00
conf.h Cool kid make boring stuff. Cool kid no cool anymore :( 2021-01-06 18:42:19 +01:00
debug.h Meh collision system, good enough for now. Can be "playtested" 2020-09-28 12:53:04 +02:00
gen_levels.h Camera clamping in stage limits and related 2020-09-23 12:19:40 +02:00
init.h Cleaner code, slight vector progress. dgray still doesn't work and I don't know why 2020-09-10 17:58:12 +02:00
input.h Input functions macros (DRY) 2020-12-27 01:39:05 +01:00
input_macro.h Input functions macros (DRY) 2020-12-27 01:39:05 +01:00
level.h Tile and bitmask system base 2021-01-04 18:02:11 +01:00
main.h Spikes! Well chains. Whatever. 2021-01-08 19:03:58 +01:00
player.h Moved player init code main.c->player.c 2021-01-09 10:42:16 +01:00
tiles.h Spikes! Well chains. Whatever. 2021-01-08 19:03:58 +01:00
vec.h Tile and bitmask system base 2021-01-04 18:02:11 +01:00