jtmm2/include/player.h

16 lines
234 B
C

#ifndef _DEF_PLAYER
#define _DEF_PLAYER
#include "vec.h"
#include "camera.h"
typedef struct Player
{
Vec pos;
} Player;
void player_step(Player *player);
void player_draw(Player *player, Camera *camera);
#endif /* _DEF_PLAYER */