jtmm2/src/level.c

58 lines
1.6 KiB
C

#include <gint/display.h>
#include "conf.h"
#include "level.h"
#include "camera.h"
#define VEC_PRECISE_HALF_DISP (Vec){DWIDTH * VEC_PRECISION / 2, DHEIGHT * VEC_PRECISION / 2}
void level_step(const Level *level)
{
}
void level_draw(const Level *level, Camera *camera)
{
layer_draw(level, camera, 0);
}
void layer_draw(const Level *level, Camera *camera, uint layer_id)
{
const uint8_t *layer = level->layers[layer_id];
Vec display_tl, display_br;
vec_cpy(&display_tl, camera->pos);
vec_cpy(&display_br, display_tl);
vec_sub(&display_tl, VEC_PRECISE_HALF_DISP);
vec_add(&display_br, VEC_PRECISE_HALF_DISP);
vec_div(&display_tl, VEC_PRECISION * TILE_SIZE);
vec_div(&display_br, VEC_PRECISION * TILE_SIZE);
int start_x = (display_tl.x > 0) ? display_tl.x : 0;
int start_y = (display_tl.y > 0) ? display_tl.y : 0;
int end_x = (display_br.x < level->width) ? display_br.x + 1 : level->width;
int end_y = (display_br.y < level->height) ? display_br.y + 1 : level->height;
for (int y = start_y; y < end_y; ++y)
{
for (int x = start_x; x < end_x; ++x)
{
const uint8_t cell = layer[x + y * level->width];
#ifdef FX9860G
const int color = C_LIGHT;
#endif /* FX9860G */
#ifdef FXCG50
const int color = C_GREEN;
#endif /* FXCG50 */
if (cell == 1)
{
Vec tl = {x, y};
Vec br;
vec_mul(&tl, VEC_PRECISION * TILE_SIZE);
vec_div(&tl, VEC_PRECISION);
vec_sub(&tl, camera->offset);
vec_mul(&tl, SCALE);
vec_cpy(&br, tl);
vec_add(&br, (Vec){TILE_SIZE * SCALE - 1, TILE_SIZE * SCALE - 1});
vec_drect(tl, br, color);
}
}
}
}