You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

127 lines
4.5 KiB

# fxlibc: The FX C Library
This directory contains the sources of the FxLibc Library. See `CMakeLists.txt`
to see what release version you have.
The FxLibc is the standard system C library implementation for all Casio
fx calculators, and is an important part of what makes up programs on these
devices. It provides the system API for all programs written in C and
C-compatible languages such as C++ and Objective-C; the runtime facilities of
other programming languages use the C library to access the underlying operating
## Dependencies
FxLibc requires a GCC compiler toolchain the PATH to build for any calculator.
You cannot build with your system compiler! The tutorial on Planète Casio
builds an `sh-elf` toolchain that supports all models using multilib. See also
For Vhex targets, the headers of the kernel are also required (but not for gint; the fxlibc is installed before gint).
## Building and installing FxLibc
FxLibc supports several targets:
* Vhex on SH targets (`vhex-sh`)
* CASIOWIN for fx-9860G-like calculators (`casiowin-fx`)
* CASIOWIN for fx-CG-series calculators (`casiowin-cg`)
* gint for all calculators (`gint`)
Each target supports different features depending on what the kernel/OS
For automated gint/fxSDK setups using [GiteaPC](/Lephenixnoir/GiteaPC) is recommended. The instructions below are for manual installs.
#### Configuration
Configure with CMake; specify the target with `-DFXLIBC_TARGET`. For SH
platforms, set the toolchain to `cmake/toolchain-sh.cmake`.
You can either install FxLibc in the compiler's `include` folder (for Vhex), or another folder of your choice (eg. the fxSDK sysroot). If you choose non-standard folders you might need `-I` and `-L` options to use the library.
# Install in the compiler's include folder
% PREFIX="$(sh-elf-gcc -print-file-name=.)"
# Install in the fxSDK sysroot
% PREFIX="$(fxsdk path sysroot)"
# Custom target
% PREFIX="$HOME/.sh-prefix/"
# For gint, do not specify anything, the fxSDK will be used dynamically
Example for a static Vhex build:
% cmake -B build-vhex-sh -DFXLIBC_TARGET=vhex-sh -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain-sh.cmake -DCMAKE_INSTALL_PREFIX="$PREFIX"
Or for a traditional gint/fxSDK build:
% cmake -B build-gint -DFXLIBC_TARGET=gint -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain-sh.cmake
#### Build and install
Build in the directory specified in `cmake -B`.
% make -C build-X
% make -C build-X install
### Contributing
Bug reports, feature suggestions and especially code contributions are most
If you are interested in doing a port, or want to contribute to this project,
please, try to respect these constraints:
* Document your code.
* One function per file (named like the function).
* Use the same formatting conventions as the rest of the code.
* Only use hardware-related code (DMA, SPU, etc) in target-specified files
when the target explicitly supports it.
### Using FxLibc
Include headers normally (`#include <stdio.h>`); on SH platforms where
`sh-elf-gcc` is used, link with `-lc` (by default the `-nostdlib` flag is
used for a number of reasons).
2 years ago
If you're installing in a custom folder, you also need `-I "$PREFIX/include"`
and `-L "$PREFIX/lib"`. If you're installing in the GCC install folder, you
don't need `-I` but you still need the `-L` as the default location for
libraries is at the root instead of in a `lib` subfolder.
### Licences
This work is licensed under a CC0 1.0 Universal License. To view a copy of this
license, visit:
Or see the LICENSE file.
FxLibc also includes third-party code that is distributed under its own
license. Currently, this includes:
* A stripped-down version of the [TinyMT random number generator](
([GitHub repository]( by
Mutsuo Saito and Makoto Matsumoto. See `3rdparty/tinymt32/LICENSE.txt`.
* A stripped-down version of the [Grisu2b floating-point representation
with α=-59 and γ=-56, by Florian Loitsch. See `3rdparty/grisu2b_59_56/README`
for details, and [the original code here](
### Special thanks to
* Lephenixnoir - For all <3
* Kristaba - For the idea with the shared libraries workaround !