#include #include #include /* Vhex vram */ extern uint16_t vhex_vram[]; /* dhline(): Optimized horizontal line */ void dhline(int x1, int x2, int y, int color) { /* Order and bounds */ if((uint)y >= 224) return; if(x1 > x2) swap(x1, x2); if(x1 >= 396 || x2 < 0) return; if(x1 < 0) x1 = 0; if(x2 >= 396) x2 = 395; int offset = 396 * y; /* Use longwords to do the copy, but first paint the endpoints to heed for odd x1 and x2. Checking the parity may be a waste of time. */ vhex_vram[offset + x1] = color; vhex_vram[offset + x2] = color; /* Now round to longword boundaries and copy everything in-between with longwords */ x1 = x1 + (x1 & 1); x2 = (x2 + 1) & ~1; uint32_t *start = (void *)(vhex_vram + offset + x1); uint32_t *end = (void *)(vhex_vram + offset + x2); uint32_t op = (color << 16) | color; while(end > start) *--end = op; } /* dvline(): Optimized vertical line */ void dvline(int y1, int y2, int x, int color) { /* Order and bounds */ if((uint)x >= 396) return; if(y1 > y2) swap(y1, y2); if(y1 < 0) y1 = 0; if(y2 >= 224) y2 = 223; uint16_t *v = vhex_vram + 396 * y1 + x; int height = y2 - y1 + 1; while(height-- > 0) *v = color, v += 396; }