@add
<> include/vhex/driver/mpu/sh/sh7305/keysc
| add internal driver primitives
<> include/vhex/driver/mpu/sh/sh7305/tmu
| add internal driver primitives
<> include/vhex/keyboard
| add getkey* (high-level) API
| add key event API
| add key status API
| add keycode information
| add keyboard driver interface
@update
<> include/vhex/driver
| add KEYBOARD driver flags
<> include/vhex/keyboard
| isolate each part of the keyboard module
| link the keycache part with the driver-provided keycache information
<> src/drivers/mpu/sh/sh7305/keysc
| use the new keycache API (high-level interrupt handler)
| update keycache API
| link the new API in the driver device
<> src/drivers/mpu/sh/sh7305/tmu
| add timer reservation (WIP)
| use a "reservation" cache to known which timer is free instead of hardware
| rename internal functions
<> src/module/display
| Now, by default, DSTACK_CALL() create a pointer on a dstack_call_t
| use dsubimage dstack primitive in dimage()
@fix
<> board/fxcg50/fxcg50.ld
| remove the IL-memory and allow only the X-memory area. This because the
bootloader uses the IL-memory for DMA transfer and other "low-level"
routine used by Gint.
Moreover, I originally try to move each "display-driver" in this place,
but after some profiling and tests, the dclear()/dupdate() combo went from
9155us up to 33250us (for many reason). So, I keep this area free, but I
moved-back from RAM display routines.
<> board/fxcg50/initialize
| remove "section" copy. This role has been delegated to the bootload (vxBoot)
because, in the final ELF file generated by GCC, many relocalization
information for the IL/X memory has been set and the bootloader cannot
performs general relocalization.
So, all "special section/memory" displacement has been moved in the
bootloader and we don't have to worrying about the section copy.
<> src/drivers/mpu/sh/sh7305/tmu
| fix delay calculation in timer reload primitive
| disable interruption for profiling timer
<> src/module/dislay/
| fix shader index used during the dstack_render()
| fix many errors in dimage() shadow render (WIP)