vxKernel/src/modules/display/draw/dline.c

232 lines
4.7 KiB
C

#include <vhex/display/draw/line.h>
#include <vhex/display/draw/pixel.h>
#include <vhex/display.h>
#include <vhex/defs/utils.h>
//---
// kernel-level API
//---
/* dline(): Bresenham line drawing algorithm
Remotely adapted from MonochromeLib code by Pierre "PerriotLL" Le Gall.
Relies on platform-dependent dhline() and dvline() for optimized situations.
@x1 @y1 @x2 @y2 Coordinates of endpoints of line (included)
@color Any color accepted by dpixel() on the platform */
void dline_render(dsurface_t *s, int x1, int y1, int x2, int y2, int color)
{
int i;
int x = x1;
int y = y1;
int cumul;
int dx = x2 - x1;
int dy = y2 - y1;
int sx = sgn(dx);
int sy = sgn(dy);
dx = (dx >= 0 ? dx : -dx);
dy = (dy >= 0 ? dy : -dy);
dpixel_render(s, x1, y1, color);
if(dx >= dy) {
/* Start with a non-zero cumul to even the overdue between the
two ends of the line (for more regularity) */
cumul = dx >> 1;
for(i = 1; i < dx; i++)
{
x += sx;
cumul += dy;
if(cumul > dx) {
cumul -= dx;
y += sy;
}
dpixel_render(s, x, y, color);
}
} else {
cumul = dy >> 1;
for(i = 1; i < dy; i++)
{
y += sy;
cumul += dx;
if(cumul > dy) {
cumul -= dy;
x += sx;
}
dpixel_render(s, x, y, color);
}
}
dpixel_render(s, x2, y2, color);
}
/* dhline_render() : optimized horizontal line */
void dhline_render(dsurface_t *surface, int y, int x1, int x2, int color)
{
/* Order and bounds */
if(y < surface->y1 || y > surface->y2) return;
if(x1 > surface->x2 || x2 < surface->x1) return;
if(x1 > x2) swap(x1, x2);
if(x1 < surface->x1) x1 = surface->x1;
if(x2 > surface->x2) x2 = surface->x2;
y -= surface->y1;
x1 -= surface->x1;
x2 -= surface->x1;
int offset = surface->width * y;
/* Use longwords to do the copy, but first paint the endpoints to heed
for odd x1 and x2. Checking the parity may be a waste of time. */
uint16_t *vram = surface->vram;
if (color != C_INVERT) {
vram[offset + x1] = color;
vram[offset + x2] = color;
} else {
vram[offset + x1] ^= 0xffff;
vram[offset + x2] ^= 0xffff;
}
/* Now round to longword boundaries and copy everything in-between with
longwords */
x1 = x1 + (x1 & 1);
x2 = (x2 + 1) & ~1;
uint32_t *start = (void *)(vram + offset + x1);
uint32_t *end = (void *)(vram + offset + x2);
if (color != C_INVERT) {
uint32_t op = (color << 16) | color;
while(end > start) {
*--end = op;
}
} else {
while(end > start) {
*--end ^= 0xffff;
}
}
}
/* dvline_render() : optimized drawing function for vertical line */
void dvline_render(dsurface_t *surface, int x, int y1, int y2, int color)
{
/* Order and bounds */
if(x < surface->x1 || x > surface->x2) return;
if(y1 > surface->y2 || y2 < surface->y1) return;
if(y1 > y2) swap(y1, y2);
if(y1 < surface->y1) y1 = surface->y1;
if(y2 > surface->y2) y2 = surface->y2;
x -= surface->x1;
y1 -= surface->y1;
y2 -= surface->y1;
uint16_t *vram = surface->vram;
uint16_t *v = &vram[(surface->width * y1) + x];
int height = y2 - y1;
if (color != C_INVERT) {
while(height-- >= 0) {
*v = color;
v += surface->width;
}
} else {
while(height-- >= 0) {
*v ^= 0xffff;
v += surface->width;
}
}
}
//---
// Dstack-level API
//---
/* dline_dstack() : dstack wrapper line primitive */
void dline_dstack(dsurface_t *surface, uint32_t *args)
{
dline_render(
surface,
(int)args[0],
(int)args[1],
(int)args[2],
(int)args[3],
(int)args[4]
);
}
/* dhline_dstack() : dstack wrapper horizontal line primitive */
void dhline_dstack(dsurface_t *surface, uint32_t *args)
{
dhline_render(
surface,
(int)args[0],
(int)args[1],
(int)args[2],
(int)args[3]
);
}
/* dvline_dstack() : dstack wrapper vertical line primitive */
void dvline_dstack(dsurface_t *surface, uint32_t *args)
{
dvline_render(
surface,
(int)args[0],
(int)args[1],
(int)args[2],
(int)args[3]
);
}
//---
// User-level API
//---
/* dline(): Render a straight line */
void dline(int x1, int y1, int x2, int y2, int color)
{
if(color == C_NONE) return;
/* Possible optimizations */
if(y1 == y2)
{
dstack_add_action(
&DSTACK_CALL(&dhline_dstack, y1, x1, x2, color),
NULL,
NULL
);
return;
}
if(x1 == x2)
{
dstack_add_action(
&DSTACK_CALL(&dvline_dstack, x1, y1, y2, color),
NULL,
NULL
);
return;
}
dstack_add_action(
&DSTACK_CALL(&dline_dstack, x1, y1, x2, y2, color),
NULL,
NULL
);
}
/* dhline() : render an horizontal line */
void dhline(int y, int x1, int x2, int color)
{
dstack_add_action(
&DSTACK_CALL(&dhline_dstack, y, x1, x2, color),
NULL,
NULL
);
}
/* dvline() : render an vertical line */
void dvline(int x, int y1, int y2, int color)
{
dstack_add_action(
&DSTACK_CALL(&dvline_dstack, x, y1, y2, color),
NULL,
NULL
);
}