c966807cd7
@update <> include/display/image/render | update dimage_* prototype to force return the display ID | update dimage_* prototype to change the arguments order | isolate "render" part of the API and the "shader" part | prepare shadow shader primitives <> include/display/shader | change routine prototype (remove routine status) | update macros, to generate directly usable dshader_call_t pointer | add shader primitives to add shader on some display action <> src/modules/display/stack | update shader allocation sizeof for more visibility | isolate shader adding <> src/modules/display/image | isolate each render primitive in "render/" sub-folder | isolate each shader primitive in "shader/" sub-folder | prepare shadow shader code (WIP) | enable image rendering for image with no alpha channel @fix <> src/modules/display/stack | remove memset() which removed shader table allocation |
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assets | ||
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include/vhex | ||
make | ||
src | ||
vxsdk.toml |