add generator level1 (WIP)

This commit is contained in:
Yann MAGNIN 2023-05-24 17:44:20 +02:00
parent 8182afc61c
commit 4f38cd911b
3 changed files with 68 additions and 38 deletions

1
.gitignore vendored
View File

@ -12,6 +12,7 @@ __pycache__/
*.sublime-project
*.sublime-workspace
.vscode
.nvimrc
# Screenshots and videos
/screens

View File

@ -3,7 +3,7 @@
#define N PLATFORM_COUNT
gen1::gen1(): m_path_carvers{{0}, {N/2}, {2*N/3}}
gen1::gen1(): m_path_carver{0}
{
m_last_z = 0;
srand(0xc0ffee);
@ -11,48 +11,74 @@ gen1::gen1(): m_path_carvers{{0}, {N/2}, {2*N/3}}
void gen1::generate(struct level *level)
{
int kind = rand() % 2;
int length = 2 + rand() % 6;
struct platform p1;
struct platform p2;
static const int freq[] = {
1,
2, 2, 2, 2,
3, 3, 3, 3, 3, 3,
4,
5, 5, 5,
};
for(int k = 0; k < length; k++) {
/* Generate an old-style "section" */
m_path_carver.next(
(rand() % 2) ? PLATFORM_LEN_LONG : PLATFORM_LEN_SHORT,
&p1,
true
);
/* Kind #0: Only the random paths */
for(int i = 0; i < 3; i++) {
struct platform p;
if(m_path_carvers[i].next(SECTION_LENGTH, &p))
level->platform_buffer.push_back(p);
p2 = p1;
switch (freq[rand() % (sizeof(freq) / sizeof(freq[0]))])
{
/* full circle */
case 1:
for (int i = 0 ; i < 10 ; i++) {
p2.face = i;
p2.length = (rand() % 2) ? PLATFORM_LEN_LONG : PLATFORM_LEN_SHORT;
level->platform_buffer.push_back(p2);
}
break;
/* Kind #1: Also add some fixed blocks */
if(kind == 1) {
int r = rand() % 3;
if(r == 0 || r == 1) {
for(int i = 0; i < N; i++) {
if((i ^ k) & 1) {
struct platform p;
p.face = i;
p.type = PLATFORM_WHITE;
p.z = m_last_z;
p.length = SECTION_LENGTH;
level->platform_buffer.push_back(p);
}
}
}
if(r == 2) {
for(int i = 0; i < N; i++) {
struct platform p;
p.face = i;
p.type = PLATFORM_WHITE;
p.z = m_last_z;
p.length = SECTION_LENGTH;
if(level)
level->platform_buffer.push_back(p);
}
}
/* full circle 1/2 */
case 2: {
int kind = rand() % 2;
for (int i = 0 ; i < 10 ; i++) {
if ((i & 1) == kind) { continue; }
p2.face = i;
level->platform_buffer.push_back(p2);
}
break;
}
/* 3 faces, 1 empty, 5 faces */
case 3: {
int toggle_len = rand() % 2;
p2.face = p1.face;
for (int i = 0 ; i < 3 ; i++) {
p2.length = (toggle_len) ? PLATFORM_LEN_LONG : PLATFORM_LEN_SHORT;
level->platform_buffer.push_back(p2);
p2.face = (p2.face + 1) % PLATFORM_COUNT;
}
p2.face = (p2.face + 1) % PLATFORM_COUNT;
for (int i = 0 ; i < 5 ; i++) {
level->platform_buffer.push_back(p2);
p2.face = (p2.face + 1) % PLATFORM_COUNT;
}
break;
}
m_last_z += SECTION_LENGTH;
/* 1 face, 1 empty, 1 face, 1 emtpy, 1 face */
case 4:
//TODO : height
level->platform_buffer.push_back(p2);
p2.face = add_to_face(p2.face, -2);
level->platform_buffer.push_back(p2);
p2.face = add_to_face(p2.face, 4);
level->platform_buffer.push_back(p2);
break;
/* foce 1 face */
default:
level->platform_buffer.push_back(p1);
}
}

View File

@ -11,6 +11,9 @@ using namespace libnum;
#define SECTION_LENGTH num(3.0)
/* Number of platforms in the world cylinder. */
#define PLATFORM_COUNT 10
/* Platforms len information, in word units */
#define PLATFORM_LEN_LONG num(3.0)
#define PLATFORM_LEN_SHORT num(1)
/* Magnitude of the gravity field, locally (world units/s^2), when holding the
jump button and when releasing it. */
#define HOVERING_GRAVITY num(-1.25)