switch to new azur way of allocating commands
This commit is contained in:
parent
c99c38bf0b
commit
81f3f9f9a5
|
@ -32,11 +32,13 @@ void shader_fsblend(uint16_t color, int alpha)
|
|||
{
|
||||
prof_enter(azrp_perf_cmdgen);
|
||||
|
||||
struct command cmd;
|
||||
cmd.shader_id = BOSONX_SHADER_FSBLEND;
|
||||
cmd.alpha = (alpha & 31);
|
||||
cmd.color_expanded = ((color << 16) | color) & 0x07e0f81f;
|
||||
struct command *cmd =
|
||||
(struct command *)azrp_new_command(sizeof *cmd, 0, azrp_frag_count);
|
||||
if(cmd) {
|
||||
cmd->shader_id = BOSONX_SHADER_FSBLEND;
|
||||
cmd->alpha = (alpha & 31);
|
||||
cmd->color_expanded = ((color << 16) | color) & 0x07e0f81f;
|
||||
}
|
||||
|
||||
azrp_queue_command(&cmd, sizeof cmd, 0, azrp_frag_count);
|
||||
prof_leave(azrp_perf_cmdgen);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue