physics: mechanical adjustments, freefall at level start

This commit is contained in:
Lephenixnoir 2022-09-04 22:32:21 +02:00
parent b1550ed5ce
commit bf611f7cd3
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
4 changed files with 7 additions and 7 deletions

View File

@ -41,4 +41,4 @@ font_boson.png:
erik_running.gif:
anchor: 28, 88
erik_jumping.gif:
anchor: 28, 85
anchor: 28, 75

View File

@ -33,10 +33,10 @@ int play_level(int level_id)
player->z = 0.0;
player->vz = 3.0;
player->platform = 0;
player->stance = player::Running;
player->stance = player::Falling;
player->jump_dir = 0;
player->jump_t = 0.0;
player->height = 0.0;
player->height = 1.0;
player->vheight = 0.0;
player->frame = 0;

View File

@ -202,7 +202,7 @@ int menu_title(void)
while((ev = pollevent()).type != KEYEV_NONE) {
if(ev.type == KEYEV_UP || ev.type == KEYEV_HOLD)
continue;
if (ev.key == KEY_SHIFT) exit = 0;
if (ev.key == KEY_SHIFT && selected == 0) exit = 0;
if (ev.key == KEY_LEFT && selected > 0) {
selected--;
menu_offset = -DWIDTH;

View File

@ -9,10 +9,10 @@
#define PLATFORM_COUNT 10
/* Magnitude of the gravity field, locally (world units/s^2), when holding the
jump button and when releasing it. */
#define HOVERING_GRAVITY num(-1.0)
#define HOVERING_GRAVITY num(-1.25)
#define FALLING_GRAVITY num(-6.0)
/* Vertical speed granted when a jump starts (world units/s). */
#define JUMP_THRUST num(1.0)
#define JUMP_THRUST num(1.5)
/* Duration of a rotation by one platform, in seconds. */
#define TIME_ROTATION num(0.1)
@ -26,7 +26,7 @@
/* Number of sections visible in advance */
#define RENDER_DISTANCE 8
/* Distance between the player and the camera */
#define RENDER_CAMERA_BACK_DISTANCE num(0.7)
#define RENDER_CAMERA_BACK_DISTANCE num(0.67)
/* Number of level segments that are guaranteed generated ahead-of-time. */
#define LEVEL_BUFFER_LENGTH 12