render: enable footer on demand
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d4db7d54d1
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c4147de174
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@ -41,6 +41,7 @@ int main(void)
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num level_z = 0.0;
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num player_speed = 5.0;
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int sections_passed = 0;
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bool show_footer = false;
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struct camera camera;
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camera.pos = vec3(0, RENDER_CAMERA_DEPTH, 0);
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@ -105,7 +106,6 @@ int main(void)
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prof_leave_norec(perf_comp);
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azrp_update();
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static bool show_footer = false;
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if(show_footer) {
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drect(0, DHEIGHT-20, DWIDTH-1, DHEIGHT-1, C_WHITE);
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dprint(4, 209, C_BLACK, "render:%4d+%4dus comp:%4dus FPS:%02d",
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@ -115,7 +115,6 @@ int main(void)
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last_frame_us ? 1000000 / last_frame_us : 0);
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r61524_display(gint_vram, DHEIGHT-20, 20, R61524_DMA_WAIT);
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}
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show_footer = !show_footer;
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//---
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// Input
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@ -128,6 +127,8 @@ int main(void)
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if(ev.key == KEY_EXIT || ev.key == KEY_MENU)
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game_run = false;
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if(ev.key == KEY_OPTN)
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show_footer = !show_footer;
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if(ev.key == KEY_F1) {
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level = level_create(1);
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level_update(&level);
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