Commit Graph

50 Commits

Author SHA1 Message Date
Lephenixnoir 83a508598d
proper collisions for block platforms 2023-08-03 08:29:00 +02:00
Lephenixnoir 87a6d28957
level 3 basics 2023-08-03 08:21:20 +02:00
Lephenixnoir 357168205c
suggested finished level 2 generation 2023-08-03 00:12:02 +02:00
Lephenixnoir b147f74822
block platforms in level 2 2023-08-02 18:37:03 +02:00
Lephenixnoir 23716a7637
debug and improve blue platform animation 2023-07-31 19:52:29 +02:00
Lephenixnoir 339c538d63
*FINALLY* a somewhat convincing recreation of level 1
Took absolute AGES.
2023-07-24 14:55:39 +02:00
Lephenixnoir 4de6f917c1
particle trace animation on death screen 2023-07-23 11:39:07 +02:00
Lephenixnoir 3daf3240be
death screen structure and animation 2023-06-15 20:23:12 +02:00
Lephenixnoir 81f3f9f9a5
switch to new azur way of allocating commands 2023-06-15 20:23:12 +02:00
Lephenixnoir c99c38bf0b
fix a bug in the fsblend shader which skipped a pixel 2023-06-15 20:23:12 +02:00
Yann MAGNIN 4c2a484380 add icon 2023-06-10 19:23:01 +02:00
Lephenixnoir 2d04d54a8e
death animation and start of end screen 2023-06-05 20:21:24 +02:00
Lephenixnoir 7c9a0de14c
add tools for USB video capture
Complete with seamless VRAM/Azur transitions!!
2023-06-04 00:48:45 +02:00
Lephenixnoir 5e44eb2e3c
make red platforms fall + clarify lots of space-related stuff 2023-06-03 21:01:19 +02:00
Lephenixnoir cde90744cf
anim speed, red platform color, invincibility hack, details 2023-06-02 08:47:19 +02:00
Lephenixnoir 0e62ad062d
fix the stupidest shit I have ever written 2023-06-01 23:00:31 +02:00
Lephenixnoir 953634b967
input buffering for 8 frames 2023-06-01 01:36:49 +02:00
Lephenixnoir 4b835efb83
energy, speed increase, level bg color
Weird bug occurred on lv2 after going through the blue platform for the
4th time and reaching 100%, blue flashes and eventually a System ERROR.
Could not reproduce by increasing the energy collection rate, even at
200%.
2023-06-01 01:23:57 +02:00
Lephenixnoir 0b99ee6a38
update to Azur's implicit shader configuration 2023-05-29 12:47:21 +02:00
Lephenixnoir b6fb44c80a
platform colors and blue platform effect 2023-05-28 10:07:53 +02:00
Lephenixnoir 08411fc90c
lv2: add a random checkerboard path phase 2023-05-24 20:00:47 +02:00
Yann MAGNIN f8a0544b87 fix header and height for generator level1 2023-05-24 18:42:51 +02:00
Lephenixnoir 19caa845de
lv2 + platform height + death conditions 2023-05-24 18:15:53 +02:00
Yann MAGNIN 4f38cd911b add generator level1 (WIP) 2023-05-24 17:44:20 +02:00
Lephenixnoir 8182afc61c
generator: generation utilities 2023-05-24 15:27:59 +02:00
Lephenixnoir 68eecf7d26
switch to arbitary-legnth platforms 2023-05-24 13:08:59 +02:00
Lephenixnoir cb76c5137c
lv1: slightly improve random generation 2023-05-24 09:53:12 +02:00
Lephenixnoir bf611f7cd3
physics: mechanical adjustments, freefall at level start 2022-09-04 22:32:21 +02:00
Lephenixnoir b1550ed5ce
physics: accurate reproduction of the jump mechanic 2022-09-04 21:25:59 +02:00
Lephenixnoir dc431bf7ac
graphics: adjust player frame positioning + crop in fxconv 2022-09-04 19:12:06 +02:00
Lephenixnoir b3ebb83230
menu: simplify menu sliding logic 2022-09-04 11:53:13 +02:00
Lephenixnoir d1143fc995
full credits + better yatis/lephe logo 2022-09-04 10:14:08 +02:00
Lephenixnoir c2f52aa2a6
graphics: refine stage tiles 2022-09-04 09:49:06 +02:00
Lephenixnoir 249b16b82f
graphics: add little-caps font 2022-09-04 09:36:45 +02:00
Yann MAGNIN 3cb7b46c46 add menus + assets 2022-09-03 16:42:53 +02:00
Lephenixnoir d9af0735ae
refactor physics/rendering, game structure, basic jump 2022-08-29 16:54:42 +02:00
Lephenixnoir 6cf0b59913
platform colors and generator updates 2022-08-24 20:40:21 +02:00
Lephenixnoir c4147de174
render: enable footer on demand 2022-08-20 23:12:25 +02:00
Lephenixnoir d4db7d54d1
game: add camera movement with left/right keys 2022-08-20 23:08:30 +02:00
Lephenixnoir f68e28df53
render: show generator 3 with camera rotation 2022-08-20 22:40:03 +02:00
Lephenixnoir a534ccddbe
render: display actual level map, also some bugfixes 2022-08-20 21:43:02 +02:00
Lephenixnoir 1556c37340
meta: reduce g3a size by 43 kiB
* -fno-exceptions: avoids unwind (-18 kiB)
* -lm before -lstdc++: avoids pulling math_stubs_float.o which links the
  entire set of math float functions just to use atanf()
2022-08-20 21:26:33 +02:00
Lephenixnoir 37d068e628
render: render distance 8, actually 28 FPS
The previous 30 FPS was a lie; it forgot blatant problems with the
computation. This is now fixed with 28 FPS on a full 10-side cylinder of
render distance 8... which is definitely impressive at full resolution.
Actual performance in game will be better due to way fewer platforms.
2022-08-20 19:48:10 +02:00
Lephenixnoir b9e01bc1ef
render: infinite full cylinder (30 FPS) 2022-08-20 17:55:55 +02:00
Lephenixnoir 96da3421d7
render: render a single section as an example 2022-08-20 16:44:02 +02:00
Lephenixnoir e69c51268a
perf: add basic measurements 2022-08-20 16:32:10 +02:00
Yann MAGNIN 12721e6021 add basic level gen blblblbl 2022-08-20 16:32:37 +02:00
Yann MAGNIN 0abeeaa835 basic level display blblblblbl 2022-08-20 15:06:19 +02:00
Yann MAGNIN e8a624a9e9 add struts 2022-08-20 13:00:23 +02:00
Lephenixnoir 96ec759657
meta: initial commit 2022-08-20 11:51:24 +02:00