Lephenixnoir
b6fb44c80a
platform colors and blue platform effect
2023-05-28 10:07:53 +02:00
Lephenixnoir
08411fc90c
lv2: add a random checkerboard path phase
2023-05-24 20:00:47 +02:00
Lephenixnoir
dc431bf7ac
graphics: adjust player frame positioning + crop in fxconv
2022-09-04 19:12:06 +02:00
Yann MAGNIN
3cb7b46c46
add menus + assets
2022-09-03 16:42:53 +02:00
Lephenixnoir
d9af0735ae
refactor physics/rendering, game structure, basic jump
2022-08-29 16:54:42 +02:00
Lephenixnoir
6cf0b59913
platform colors and generator updates
2022-08-24 20:40:21 +02:00
Lephenixnoir
d4db7d54d1
game: add camera movement with left/right keys
2022-08-20 23:08:30 +02:00
Lephenixnoir
f68e28df53
render: show generator 3 with camera rotation
2022-08-20 22:40:03 +02:00
Lephenixnoir
37d068e628
render: render distance 8, actually 28 FPS
...
The previous 30 FPS was a lie; it forgot blatant problems with the
computation. This is now fixed with 28 FPS on a full 10-side cylinder of
render distance 8... which is definitely impressive at full resolution.
Actual performance in game will be better due to way fewer platforms.
2022-08-20 19:48:10 +02:00
Lephenixnoir
b9e01bc1ef
render: infinite full cylinder (30 FPS)
2022-08-20 17:55:55 +02:00
Lephenixnoir
96da3421d7
render: render a single section as an example
2022-08-20 16:44:02 +02:00