Commit Graph

11 Commits

Author SHA1 Message Date
Lephenixnoir b6fb44c80a
platform colors and blue platform effect 2023-05-28 10:07:53 +02:00
Lephenixnoir 08411fc90c
lv2: add a random checkerboard path phase 2023-05-24 20:00:47 +02:00
Lephenixnoir dc431bf7ac
graphics: adjust player frame positioning + crop in fxconv 2022-09-04 19:12:06 +02:00
Yann MAGNIN 3cb7b46c46 add menus + assets 2022-09-03 16:42:53 +02:00
Lephenixnoir d9af0735ae
refactor physics/rendering, game structure, basic jump 2022-08-29 16:54:42 +02:00
Lephenixnoir 6cf0b59913
platform colors and generator updates 2022-08-24 20:40:21 +02:00
Lephenixnoir d4db7d54d1
game: add camera movement with left/right keys 2022-08-20 23:08:30 +02:00
Lephenixnoir f68e28df53
render: show generator 3 with camera rotation 2022-08-20 22:40:03 +02:00
Lephenixnoir 37d068e628
render: render distance 8, actually 28 FPS
The previous 30 FPS was a lie; it forgot blatant problems with the
computation. This is now fixed with 28 FPS on a full 10-side cylinder of
render distance 8... which is definitely impressive at full resolution.
Actual performance in game will be better due to way fewer platforms.
2022-08-20 19:48:10 +02:00
Lephenixnoir b9e01bc1ef
render: infinite full cylinder (30 FPS) 2022-08-20 17:55:55 +02:00
Lephenixnoir 96da3421d7
render: render a single section as an example 2022-08-20 16:44:02 +02:00