#include "level.h" #include "generator.h" #include "util.h" #include struct level level_create(int level) { struct level l; switch(level) { default: l.gen = std::make_unique(); l.bgcolor = RGB24(0x49759f); break; case 2: l.gen = std::make_unique(); l.bgcolor = RGB24(0xe7c272); break; case 3: l.gen = std::make_unique(); l.bgcolor = C_WHITE; break; } return l; } void level_update(struct level *level, num z) { while(!level->platform_buffer.size() || level->platform_buffer[level->platform_buffer.size() - 1].z < z + RENDER_DEPTH) level->gen->generate(level); }