#ifndef __LEVEL_H__ # define __LEVEL_H__ #include "settings.h" #include #include typedef enum { PLATFORM_EMPTY, PLATFORM_WHITE, PLATFORM_RED, PLATFORM_BLUE, PLATFORM_BLOCK } platform_type_t; struct platform { int face; num z; num length; int height; platform_type_t type; }; struct Generator; struct level { std::vector platform_buffer; std::unique_ptr gen; uint16_t bgcolor; }; extern void level_update(struct level *level, num z); extern struct level level_create(int level); #endif /* __LEVEL_H__ */