.. |
generator
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level 3 basics
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2023-08-03 08:21:20 +02:00 |
frame.h
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add menus + assets
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2022-09-03 16:42:53 +02:00 |
fsblend.S
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fix a bug in the fsblend shader which skipped a pixel
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2023-06-15 20:23:12 +02:00 |
fsblend.cpp
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particle trace animation on death screen
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2023-07-23 11:39:07 +02:00 |
game.cpp
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proper collisions for block platforms
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2023-08-03 08:29:00 +02:00 |
game.h
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proper collisions for block platforms
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2023-08-03 08:29:00 +02:00 |
generator.h
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level 3 basics
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2023-08-03 08:21:20 +02:00 |
level.cpp
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level 3 basics
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2023-08-03 08:21:20 +02:00 |
level.h
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block platforms in level 2
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2023-08-02 18:37:03 +02:00 |
log.cpp
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refactor physics/rendering, game structure, basic jump
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2022-08-29 16:54:42 +02:00 |
log.h
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refactor physics/rendering, game structure, basic jump
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2022-08-29 16:54:42 +02:00 |
main.cpp
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proper collisions for block platforms
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2023-08-03 08:29:00 +02:00 |
menu.cpp
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physics: mechanical adjustments, freefall at level start
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2022-09-04 22:32:21 +02:00 |
menu.h
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add menus + assets
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2022-09-03 16:42:53 +02:00 |
ptrace.cpp
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particle trace animation on death screen
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2023-07-23 11:39:07 +02:00 |
render.cpp
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suggested finished level 2 generation
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2023-08-03 00:12:02 +02:00 |
render.h
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block platforms in level 2
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2023-08-02 18:37:03 +02:00 |
settings.h
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debug and improve blue platform animation
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2023-07-31 19:52:29 +02:00 |
util.cpp
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particle trace animation on death screen
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2023-07-23 11:39:07 +02:00 |
util.h
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block platforms in level 2
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2023-08-02 18:37:03 +02:00 |