BosonX/src/generator/gen1.cpp

85 lines
2.0 KiB
C++

#include "../generator.h"
#include "../level.h"
#define N PLATFORM_COUNT
gen1::gen1(): m_path_carver{0}
{
m_last_z = 0;
srand(0xc0ffee);
}
void gen1::generate(struct level *level)
{
struct platform p1;
struct platform p2;
static const int freq[] = {
1,
2, 2, 2, 2,
3, 3, 3, 3, 3, 3,
4,
5, 5, 5,
};
m_path_carver.next(
(rand() % 2) ? PLATFORM_LEN_LONG : PLATFORM_LEN_SHORT,
&p1,
true
);
p2 = p1;
switch (freq[rand() % (sizeof(freq) / sizeof(freq[0]))])
{
/* full circle */
case 1:
for (int i = 0 ; i < 10 ; i++) {
p2.face = i;
p2.length = (rand() % 2) ? PLATFORM_LEN_LONG : PLATFORM_LEN_SHORT;
level->platform_buffer.push_back(p2);
}
break;
/* full circle 1/2 */
case 2: {
int kind = rand() % 2;
for (int i = 0 ; i < 10 ; i++) {
if ((i & 1) == kind) { continue; }
p2.face = i;
level->platform_buffer.push_back(p2);
}
break;
}
/* 3 faces, 1 empty, 5 faces */
case 3: {
int toggle_len = rand() % 2;
p2.face = p1.face;
for (int i = 0 ; i < 3 ; i++) {
p2.length = (toggle_len) ? PLATFORM_LEN_LONG : PLATFORM_LEN_SHORT;
level->platform_buffer.push_back(p2);
p2.face = (p2.face + 1) % PLATFORM_COUNT;
}
p2.face = (p2.face + 1) % PLATFORM_COUNT;
for (int i = 0 ; i < 5 ; i++) {
level->platform_buffer.push_back(p2);
p2.face = (p2.face + 1) % PLATFORM_COUNT;
}
break;
}
/* 1 face, 1 empty, 1 face, 1 emtpy, 1 face */
case 4:
//TODO : height
level->platform_buffer.push_back(p2);
p2.face = add_to_face(p2.face, -2);
level->platform_buffer.push_back(p2);
p2.face = add_to_face(p2.face, 4);
level->platform_buffer.push_back(p2);
break;
/* foce 1 face */
default:
level->platform_buffer.push_back(p1);
}
}