38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#ifndef __SETTINGS_H__
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# define __SETTINGS_H__
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/* Radius of the level cylinder, in world units. */
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#define LEVEL_RADIUS num(4.0)
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/* Section lengths, in world units. */
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#define SECTION_LENGTH num(4.0)
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/* Number of platforms in the world cylinder. */
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#define PLATFORM_COUNT 10
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/* Magnitude of the gravity field, locally (world units/s^2), when holding the
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jump button and when releasing it. */
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#define HOVERING_GRAVITY num(-1.25)
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#define FALLING_GRAVITY num(-6.0)
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/* Vertical speed granted when a jump starts (world units/s). */
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#define JUMP_THRUST num(1.5)
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/* Duration of a rotation by one platform, in seconds. */
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#define TIME_ROTATION num(0.1)
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/* How long a jump must last for (s). */
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#define TIME_JUMP_THRUST_MIN num(0.25)
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/* Vertical FOV, in degrees */
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#define RENDER_FOV 120.0
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/* Height of camera above the player's feet, in world units */
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#define RENDER_EYE_HEIGHT num(1.0)
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/* Number of sections visible in advance */
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#define RENDER_DISTANCE 8
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/* Distance between the player and the camera */
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#define RENDER_CAMERA_BACK_DISTANCE num(0.67)
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/* Number of level segments that are guaranteed generated ahead-of-time. */
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#define LEVEL_BUFFER_LENGTH 12
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/* Set to 1 to enable logging by USB. */
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#define LOG_USB_ENABLE 0
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#endif /* __SETTINGS_H__ */
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