add game skeleton

This commit is contained in:
Yatis 2021-08-21 14:00:35 +02:00
parent 26c94b6e66
commit b282d432f5
2 changed files with 112 additions and 28 deletions

View File

@ -13,6 +13,7 @@
// Data structures
//---
<<<<<<< Updated upstream
typedef struct {
float w, h; /* px */
float x, y; /* px */
@ -21,6 +22,8 @@ typedef struct {
float vr; /* rad/s */
} rect_t;
=======
>>>>>>> Stashed changes
//---
// Level strucutres
@ -28,16 +31,22 @@ typedef struct {
typedef enum {
Shape_Square = 0,
Shape_LongBar = 1,
Shape_NormalBar = 2,
Shape_BorderBar = 2,
Shape_SmallBar = 2,
Shape_MediumBar = 3,
Shape_NormalBar = 4,
Shape_LongBar = 5,
Shape_HugeBar = 6,
} shape_t;
typedef enum {
Action_RotateLeft = 0,
Action_RotateRight = 1,
Action_Speed = 2,
Action_FadeOut = 3,
Action_Normal = 0,
Action_RotateLeft = 1,
Action_RotateRight = 2,
Action_Speed = 3,
Action_FadeOut = 4,
Action_OuterRotateLeft = 5,
Action_OuterRotateRIght = 6,
Action_Slide = 7,
} action_t;
typedef enum {
@ -53,9 +62,33 @@ typedef struct {
action_t action;
} rectmeta_t;
//typedef struct {
// rectmeta_t ;
//} level_t;
typedef struct {
float tempo;
rectmeta_t *blocks;
} level_t;
//---
// Game
//---
typedef struct {
float w, h; /* px */
float x, y; /* px */
float vx, vy; /* px/s */
float vr; /* rad/s */
} rect_t;
#define RECT_TABLE_SIZE 20
struct game {
int dead;
float time;
level_t *level;
rect_t table[RECT_TABLE_SIZE];
int cursor;
float player_rota;
};
//---
// Rendering
@ -65,4 +98,4 @@ void dcircle(int x, int y, int r, int color, bool fill);
void dtriangle(int x1, int y1, int x2, int y2, int x3, int y3, int color);
void drectoid(rect_t const *r, int color);
void drectoid(rect_t const *r, int color);

View File

@ -1,28 +1,79 @@
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/timer.h>
#include <gint/gint.h>
#include <gint/cpu.h>
#include <fxlibc/printf.h>
#include <string.h>
#include "duet.h"
//rectmeta_t level1[] = {
// {.time = 0, .shape = Shape_LongBar, .position = Position_Left}
//};
level_t level0 = {
.tempo = 1.0,
.blocks = (rectmeta_t []){
{
.time = 0,
.shape = Shape_LongBar,
.position = Position_Left,
.action = Action_Normal
},
{
.time = 1,
.shape = Shape_LongBar,
.position = Position_Middle,
.action = Action_Normal
},
{
.time = 3,
.shape = Shape_LongBar,
.position = Position_Left,
.action = Action_Normal
},
}
};
int main(void)
{
dclear(C_WHITE);
volatile int need_frame;
struct game game;
float dt = 0;
int timer;
rect_t r = {
.w = 80,
.h = 20,
.x = 200,
.y = 150,
.r = M_PI / 12,
};
__printf_enable_fp();
dcircle(100, 100, 20, C_RED, true);
dtriangle(0, 0, 8, 20, 20, 0, C_BLACK);
drectoid(&r, C_RED);
dupdate();
getkey();
return 1;
memset(&game, 0x00, sizeof(struct game));
game.level = &level0;
timer = timer_configure(TIMER_ANY, 33000, GINT_CALL_SET(&need_frame));
timer_start(timer);
while (1) {
dt = (1.0 / 30) * level0.tempo;
game.time += 1.0 / 30;
key_event_t e;
while ((e = pollevent()).type != KEYEV_NONE) {
if (e.type == KEYEV_DOWN && e.key == KEY_MENU)
gint_osmenu();
}
if (keydown(KEY_7)) {
game.player_rota += dt;
}
if (keydown(KEY_0)) {
game.player_rota -= dt;
}
//TODO: physix
dclear(C_BLACK);
dprint(0, 0, C_WHITE, "game time: %.2fs", game.time);
dprint(0, 11, C_WHITE, "player rota: %.2f rad", game.player_rota);
dupdate();
while (need_frame == 0)
sleep();
need_frame = 0;
}
return (1);
}