147 lines
2.9 KiB
C
147 lines
2.9 KiB
C
#pragma once
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#include <gint/defs/types.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <gint/display.h>
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#define __BSD_VISIBLE 1
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#include <math.h>
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//---
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// Level strucutres
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//---
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typedef enum {
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Shape_Square = 0,
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Shape_SmallBar = 2,
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Shape_MediumBar = 3,
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Shape_NormalBar = 4,
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Shape_LongBar = 5,
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Shape_HugeBar = 6,
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Shape_LongVertical = 7,
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} shape_t;
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typedef enum {
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Action_Normal = 0,
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Action_RotateLeft = 1,
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Action_RotateRight = 2,
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Action_Speed = 3,
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Action_FadeOut = 4,
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Action_OuterRotateLeft = 5,
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Action_OuterRotateRight = 6,
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Action_Slide = 7,
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} action_t;
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typedef enum {
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Position_Left = 0,
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Position_Right = 1,
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Position_Middle = 2
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} position_t;
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typedef struct {
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int time;
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shape_t shape;
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position_t position;
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action_t action;
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} rectmeta_t;
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typedef struct {
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float tempo;
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const char *message;
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int block_count;
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rectmeta_t *blocks;
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} level_t;
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//---
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// Game
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//---
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#define PLAYER_X 60
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#define PLAYER_R 40
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#define PLAYER_SIZE 8
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#define CORRIDOR_SIZE 150
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#define RECT_SPEED 50 /* px/tempo */
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typedef struct {
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float w, h; /* px */
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float x, y; /* px */
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float r; /* rad */
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rectmeta_t const *meta;
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} rect_t;
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#define RECT_TABLE_SIZE 20
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typedef struct game {
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/* Current level */
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level_t const *level;
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/* List of rectangles (same amount as lv->block_count) */
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rect_t *rects;
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int rect_count;
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/* Current player rotation */
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float player_rota;
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/* Current level time (determines the position of all objects) */
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float time;
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/* Time spent during the death freeze animation */
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float time_dead;
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/* Time spent during level transition */
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float time_transition;
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/* Forced rotation speed for level transitions and death rewind */
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float forced_player_rota;
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} game_t;
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//---
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// Rendering
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//---
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void dcircle(int x, int y, int r, int color, bool fill);
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void dtriangle(int x1, int y1, int x2, int y2, int x3, int y3, int color);
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void drectoid(rect_t const *r, int color);
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void render_player(int x, int y, float angle);
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//---
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// Duet Text
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//---
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/* (x,y) is screen as usual, but align is relative to rotated text */
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void duet_text_opt(int x, int y, int fg, int bg, int halign, int valign,
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char const *str, int size);
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//---
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// Physics
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//---
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void player_position(float angle,
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float *x1, float *y1, float *x2, float *y2);
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bool player_collision(game_t const *game);
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bool rect_circle_collide(rect_t const *r, int cx, int cy, int cr);
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void rect_load(rect_t *r, rectmeta_t const *meta);
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void rect_physics(rect_t *r, rectmeta_t const *meta, float time);
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//---
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// Levels
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//---
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extern level_t level1, level2, level3, level4;
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extern level_t level5, level6, level7, level8;
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extern level_t level9, level10;
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//---
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// Menu
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//---
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/* Main menu, returns selected level or -1. */
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int main_menu(void);
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