178 lines
4.5 KiB
C
178 lines
4.5 KiB
C
#include <gint/display.h>
|
|
#include <gint/keyboard.h>
|
|
#include <gint/timer.h>
|
|
#include <gint/gint.h>
|
|
#include <gint/cpu.h>
|
|
#include <gint/drivers/r61524.h>
|
|
|
|
#include <fxlibc/printf.h>
|
|
#include <string.h>
|
|
|
|
#include "duet.h"
|
|
|
|
level_t level0 = {
|
|
.tempo = 1.0,
|
|
.blocks = (rectmeta_t []){
|
|
{
|
|
.time = 0,
|
|
.shape = Shape_LongBar,
|
|
.position = Position_Left,
|
|
.action = Action_Normal
|
|
},
|
|
{
|
|
.time = 1,
|
|
.shape = Shape_LongBar,
|
|
.position = Position_Middle,
|
|
.action = Action_Normal
|
|
},
|
|
{
|
|
.time = 3,
|
|
.shape = Shape_LongBar,
|
|
.position = Position_Left,
|
|
.action = Action_Normal
|
|
},
|
|
}
|
|
};
|
|
|
|
void load_level(game_t *game, level_t const *lv)
|
|
{
|
|
memset(game, 0x00, sizeof *game);
|
|
game->level = lv;
|
|
game->current = lv->blocks;
|
|
game->time = -10.0;
|
|
}
|
|
|
|
int strcount(char const *str, int c)
|
|
{
|
|
int count = 0;
|
|
for(int i = 0; str[i]; i++)
|
|
count += (str[i] == c);
|
|
return count;
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
__printf_enable_fp();
|
|
|
|
/* Azur trickz */
|
|
r61524_set(0x010, 0x0010);
|
|
|
|
level_t const *story_levels[] = {
|
|
&level1, &level2, &level3, &level4, &level5, &level6, &level7,
|
|
&level8, &level9, &level10, NULL,
|
|
};
|
|
int story_position = 0;
|
|
|
|
game_t game;
|
|
load_level(&game, story_levels[story_position]);
|
|
|
|
volatile int need_frame = 1;
|
|
int timer = timer_configure(TIMER_ANY, 33000, GINT_CALL_SET(&need_frame));
|
|
timer_start(timer);
|
|
|
|
while (1) {
|
|
level_t const *lv = game.level;
|
|
|
|
/* Time management */
|
|
|
|
while (need_frame == 0) sleep();
|
|
need_frame = 0;
|
|
|
|
float dt = (1.0 / 30) * lv->tempo * 2.7;
|
|
game.time += dt;
|
|
|
|
/* Input analysis */
|
|
|
|
bool rotate_left=false, rotate_right=false;
|
|
|
|
key_event_t e;
|
|
while ((e = pollevent()).type != KEYEV_NONE) {
|
|
if (e.type == KEYEV_DOWN && e.key == KEY_MENU)
|
|
gint_osmenu();
|
|
}
|
|
if (keydown(KEY_7)) {
|
|
rotate_left = true;
|
|
}
|
|
if (keydown(KEY_0)) {
|
|
rotate_right = true;
|
|
}
|
|
|
|
/* Level generation */
|
|
|
|
// Remove rectangles that have passed their lifetime by 4 tempo
|
|
for(int i = 0; i < game.cursor;) {
|
|
if(game.time > game.table[i].meta->time + 4)
|
|
game.table[i] = game.table[--game.cursor];
|
|
else
|
|
i++;
|
|
}
|
|
|
|
// Find rectangles that need to be loaded, 10 tempo in advance
|
|
rectmeta_t const *meta = game.current;
|
|
while(meta < lv->blocks + lv->block_count) {
|
|
if(meta - game.current > RECT_TABLE_SIZE - game.cursor)
|
|
break; /* oops, not enough array space left */
|
|
if(meta->time - 10 > game.time)
|
|
break;
|
|
meta++;
|
|
}
|
|
|
|
// Load everything up to meta
|
|
while(game.current < meta) {
|
|
rect_t *r = &game.table[game.cursor++];
|
|
r->meta = game.current++;
|
|
rect_load(r, r->meta);
|
|
}
|
|
|
|
// End of level
|
|
if(game.current >= lv->blocks + lv->block_count && game.cursor == 0) {
|
|
if(story_levels[++story_position] == NULL)
|
|
break;
|
|
|
|
load_level(&game, story_levels[story_position]);
|
|
need_frame = 1;
|
|
continue;
|
|
}
|
|
|
|
/* Physics */
|
|
|
|
// if(player_collision(&game))
|
|
// break;
|
|
|
|
for(int i = 0; i < game.cursor; i++) {
|
|
rect_physics(&game.table[i], game.table[i].meta, game.time);
|
|
}
|
|
|
|
if(rotate_left)
|
|
game.player_rota += 1.57 * dt;
|
|
if(rotate_right)
|
|
game.player_rota -= 1.57 * dt;
|
|
|
|
/* Rendering */
|
|
|
|
dclear(player_collision(&game) ? C_RED : C_BLACK);
|
|
|
|
if(game.time < -5 && lv->message != NULL) {
|
|
int x = DWIDTH/2 + 8 * (strcount(lv->message, '\n') + 1);
|
|
|
|
/* Split at newlines */
|
|
char const *str = lv->message;
|
|
while(*str) {
|
|
char const *end = strchrnul(str, '\n');
|
|
duet_text_opt(x, DHEIGHT/2, C_WHITE, C_NONE, DTEXT_CENTER,
|
|
DTEXT_MIDDLE, str, end - str);
|
|
x -= 16;
|
|
str = end + (*end != 0);
|
|
}
|
|
}
|
|
|
|
render_player(game.player_rota);
|
|
for(int i = 0; i < game.cursor; i++)
|
|
drectoid(&game.table[i], C_WHITE);
|
|
dupdate();
|
|
}
|
|
|
|
timer_stop(timer);
|
|
return (1);
|
|
}
|