Vhex-kernel/src/kernel/hardware/keysc/keycache.c

103 lines
2.0 KiB
C
Raw Normal View History

#include <kernel/devices/keyboard.h>
// Internal cache, used like chained list.
// @note:
// The KEYSC have 6 key data 16-bits registers
// this is why we used 6 * 16 = 96 cache slot.
static struct keycache_s keycache[96];
// chained list.
// FIXME: avoid reentrace
struct keycache_s *keylist;
static struct keycache_s *keycache_alloc(void)
{
int i;
i = 96;
while (--i >= 0)
{
if (keycache[i].keycode == KEY_UNUSED)
return (&keycache[i]);
}
return (NULL);
}
void keycache_update(int row, int column, uint8_t key_frame)
{
struct keycache_s *current_node;
struct keycache_s *new_node;
uint8_t keycode;
// Generate keycode.
keycode = KEYCODE_GEN(row, column);
// Try to fint the key node.
current_node = keylist;
while (current_node != NULL)
{
// If key node is found, update key frame and exit.
if (current_node->keycode == keycode)
{
current_node->key_frame = key_frame;
return;
}
// Get next node and retry.
current_node = current_node->next;
}
// If no node is found, create new node.
new_node = keycache_alloc();
if (new_node == NULL)
return;
// Fill new node
new_node->keycode = keycode;
new_node->key_frame = key_frame;
new_node->counter = 0;
// And place it on the first node because
// the first node designates the last key
// pressed.
new_node->next = keylist;
keylist = new_node;
}
void keycache_clean(int key_frame)
{
struct keycache_s **current_node;
current_node = &keylist;
while (*current_node != NULL)
{
// Check if the key has been released,
// remove the key node.
if ((*current_node)->key_frame != key_frame)
{
(*current_node)->keycode = KEY_UNUSED;
*current_node = (*current_node)->next;
continue;
}
// If the key is press, update internal
// counter and get nex key node.
(*current_node)->counter = (*current_node)->counter + 1;
current_node = &(*current_node)->next;
}
}
// Contructor.
void keycache_init(void)
{
int i;
i = 96;
while (--i >= 0)
{
keycache[i].keycode = KEY_UNUSED;
keycache[i].next = NULL;
}
keylist = NULL;
}