#include #include /* kvram_reverse() - Reverse Video RAM area */ void kvram_reverse(int x, int y, int width, int height) { extern uint32_t vram[256]; int vram_offset_y; int j; // Check error. if (width < 0 || height < 0) return; // Get "real" X position and area width. if (x < 0) { width = width + x; x = 0; } else { if (x + width >= DISPLAY_SCREEN_WIDTH) width = DISPLAY_SCREEN_WIDTH - x; } // Get "real" Y position and area height. if (y < 0) { height = height + x; y = 0; } else { if (y + height >= DISPLAY_SCREEN_HEIGHT) height = DISPLAY_SCREEN_HEIGHT - x; } // Check potential error. // @note we do not check height because the while() // while do the job for us. if (width < 0) return; // Generate VRAM offset for Y axis. // @note: // The screen width size is always 128 and we // use 4-aligned Video RAM so 32 pixels per "slot" // and 128 / 32 = 4. // y * 4 can be optimised by used shift operator, // this is why we use y << 2 because 2^2 = 4. vram_offset_y = (y + height - 1) << 2; // The Video RAM is sheared between each // process and the kernel, so we should // use atomic operation when we use it. atomic_start(); // Reverse area while (--height >= 0) { j = width + x; while (--j >= x) { vram[(j >> 5) + vram_offset_y] ^= 0x80000000 >> (j & 31); } vram_offset_y = vram_offset_y - 4; } // End of atomic operation atomic_stop(); }