#include void dreverse(int x, int y, int width, int height) { int vram_offset_y; int j; // Check error. if (width < 0 || height < 0) return; // Get "real" X position and area width. if (x < 0) { width = width + x; x = 0; } else { if (x + width >= DISPLAY_SCREEN_WIDTH) width = DISPLAY_SCREEN_WIDTH - x; } // Get "real" Y position and area height. if (y < 0) { height = height + x; y = 0; } else { if (y + height >= DISPLAY_SCREEN_HEIGHT) height = DISPLAY_SCREEN_HEIGHT - x; } // Check potential error. // @note we do not check height because the while() // while do the job for us. if (width < 0) return; // Generate VRAM offset for Y axis. vram_offset_y = (y + height - 1) << 4; while (--height >= 0) { j = width + x; while (--j >= x) { vram[(j >> 3) + vram_offset_y] ^= 0x80 >> (j & 7); } vram_offset_y = vram_offset_y - 16; } }