gint-with-thread/include/gint/gray.h

148 lines
6.3 KiB
C

//---
// gint:gray - Gray engine control
//---
#ifndef GINT_GRAY
#define GINT_GRAY
#include <gint/defs/types.h>
#include <gint/display.h>
/* Commands for the gray engine */
enum {
/* Start or stop the engine */
DGRAY_ON,
DGRAY_OFF,
/* Start or stop the engine, but remember previous state */
DGRAY_PUSH_ON,
DGRAY_PUSH_OFF,
/* Restore previous state remembered by DGRAY_PUSH_* */
DGRAY_POP,
};
/* dgray(): Start or stop the gray engine at the next dupdate()
This function configures the display module to work with or without the gray
engine. When the mode is set to DGRAY_ON, all rendering functions are
replaced to use gray rendering, and gray frames will start being displayed
after the next dupdate(). To transition from monochrome rendering to gray
rendering, you must first call dgray(DGRAY_ON), then draw your first gray
frame from scratch, then call dupdate().
Similarly, when the mode is DGRAY_OFF, all rendering functions are replaced
to use monochrome rendering, and the next frame sent with dupdate() will
stop the gray engine on the display. To transition back to monochrome
rendering, call dgray(DGRAY_OFF), draw your first monochrome frame from
scratch, then call dupdate().
The gray engine uses the timer id GRAY_TIMER (which is 0) to run and needs 3
additional VRAMs (totaling 4), obtained on the heap by default. Timer 0 is
chosen for its precision and high priority. If GRAY_TIMER is unavailable or
VRAMs cannot be obtained with malloc(), the gray engine will fail to start
and this function will return a non-zero error code.
When functions that use the gray engine call functions that don't and vice-
versa, it can be tedious to know exacly when the gray engine should be
running. To solve this problem, this function provides DGRAY_PUSH_ON and
DGRAY_PUSH_OFF that save the current state of the engine before starting or
stopping it. DGRAY_POP can later be used to transition back to the saved
state. 32 states can be saved, meaning that up to 32 DGRAY_PUSH_* can be in
effect simultaneously. This allows each function to set its own state
without altering the state of their callers.
This function returns non-zero if the engine has failed to initialize at
startup (because it failed to obtain either GRAY_TIMER or some of its VRAM
memory). Because changes to the gray engine only apply after a call to
dupdate(), you can check if the engine is successfully initialized with:
int engine_successfully_initialized = dgray(DGRAY_ON);
dgray(DGRAY_OFF);
@mode DGRAY_ON or DGRAY_PUSH_ON to turn the engine on;
DGRAY_OFF or DGRAY_PUSH_OFF to turn the engine off;
DGRAY_POP to restore the state as before the last DGRAY_PUSH_*.
Returns 0 on success and non-zero if the engine has failed to initialize. */
int dgray(int mode);
/* dgray_enabled(): Check whether gray mode is enabled
Returns non-zero if gray mode is enabled, that is if the gray engine is
planning to run at the next call to dupdate(). (This is true between the
calls to dgray(DGRAY_ON) and dgray(DGRAY_OFF).) */
int dgray_enabled(void);
/* dgray_setdelays(): Set the gray engine delays
The gray engine works by swapping two images at a fast pace. Pixels that are
white on both or black or both will appear as such, but pixels that are
black on only one of the images will look gray.
If both images stay on-screen for the same amount on time, there will be
only one shade of gray. But if one stays longer, then pixels that are only
black here will look darker than their counterparts, making two shades of
gray. This is the default.
Since the gray engine has its default settings, you don't need to set the
delays before using gray drawing functions. But you can do it to customize
the appearance of the gray to your application. Be aware that most values
will just produce visual artifacts and will not look good. There are three
characteristics that you'll want to control:
* The stability of the shades; depending on the frequency gray areas can
appear to blink.
* Stripes. If the refresh timing coincides with the screen's display
duration, stripes will appear. They can be of various sizes, visibility
and speed; but overall they're the *one* thing you want to avoid.
* And the color of the shades themselves.
Here are values from the old fx-9860G-like family, which is every monochrome
calculator but the Graph 35+E II:
LIGHT DARK BLINKING STRIPES COLORS
--------------------------------------------------
898 1350 none common good
1075 1444 low common too close
609 884 medium terrible variable
937 1333 low common decent
923 1742 none scanline good [default]
--------------------------------------------------
Here are values for the Graph 35+E II only:
LIGHT DARK BLINKING STRIPES COLORS
--------------------------------------------------
680 1078 low common good
762 1311 low some good [default]
869 1097 medium some too close
869 1311 medium none good
937 1425 none bad good
--------------------------------------------------
This function sets the delays of the gray engine. It is safe to call while
the engine is running, although for best visual effects it is better to call
it prior to dgray(GRAY_ON).
@light New light delay
@dark New dark delay */
void dgray_setdelays(uint32_t light, uint32_t dark);
/* dgray_getdelays(): Get the gray engine delays
Provides the value of the current light and dark delays, measured in timer
ticks of prescaler P_phi/64. See <gint/clock.h> on how to obtain this value.
Both pointers may be NULL.
@light Set to the current light delay setting
@dark Set to the current dark delay setting */
void dgray_getdelays(uint32_t *light, uint32_t *dark);
//---
// VRAM management
//---
/* dgray_getvram(): Get the current VRAM pointers
These pointers can be used for custom rendering functions. */
void dgray_getvram(uint32_t **light, uint32_t **dark);
#endif /* GINT_GRAY */