/*
** EPITECH PROJECT, 2018
** task01
** File description:
** I do task
*/

#ifndef __MESAGE_DATA_H__
# define __MESAGE_DATA_H__

#include "game/core.h"
static const char *default_message[NB_MESSAGE] = {
	"Use the arrow keys to move.",
	"Press SPACE or UP to jump\nlike a plumber.",
	"Yay ! Now, go kiss\nthat princess !",
	"In this game you can\nwalk through spikes\nwithout getting killed !",
	"I lie.",
	"And... you failed.",
	"Come on...\nThis is not that difficult.",
	"This is fun, isn't it?",
	"That was fun.\nDo it again, please !",
	"Three tries ? Really ?",
	"You shouldn't drink while\nplaying this game, you know...",
	"Don't you have a life ?",
	"Nah, I won't say a thing.\nI'll juste watch.",
	"Some walls aren't what\nthey appear to be...",
	"Oops, I forgot to tell you\nabout the traps...",
	"This was a fake princess !\nYou've been fooled, kiddo.",
	"That was the stupidest\nway you could die.",
	"Are you sure this\nis the right way ?",
	"Run rabbit, run !",
	"Yep, definitely not\nthe right way."
};

static const uint8_t default_action[NB_MESSAGE] = {
	MESSAGE_BEGIN, MESSAGE_X_TRIGGER, MESSAGE_X_TRIGGER, MESSAGE_BEGIN,
	MESSAGE_DEAD, MESSAGE_DEAD, MESSAGE_DEAD, MESSAGE_DEAD,
	MESSAGE_DEAD, MESSAGE_DEAD, MESSAGE_DEAD, MESSAGE_DEAD,
	MESSAGE_DEAD, MESSAGE_FAKE_GROUND, MESSAGE_DEAD,
	MESSAGE_FAKE_PRINCESS, MESSAGE_DEAD, MESSAGE_DEAD,
	MESSAGE_DEAD, MESSAGE_DEAD
};

static const uint16_t default_trigger_start[NB_MESSAGE] = {
	0, 740, 1408, 0, 1, 12, 8, 15, 10, 3, 20, 50,
	60, 22, 5, 45, 30, 40, 32, 42
};

#endif
