/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #ifndef __MEMORY__ # define __MEMORY__ #include "lib/s_sfml.h" int check_map(scene_t *scene); void free_scene(scene_t *scene); camera_t *init_camera(scene_t *scene); level_t *load_map(const char *file); wall_t *init_wall(player_t *player); player_t *init_player(level_t *level); thrower_t **init_thrower(level_t *level); object_t *init_object(thrower_t *thrower); message_t **load_message(scene_t *scene, uint8_t type); scene_t *new_scene(char *map_name, uint8_t object); sound_t *init_music(char *music_name); #endif