/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #include "lib/my_graphics.h" #include "game/kinematic.h" #include "game/core.h" #include "game/draw.h" static const uint8_t grass[] = {255, 221, 187, 255, 255, 255, 255, 255}; void set_background(sfml_t *sfml) { int offset_x = (sfml->scene->camera->x >> 1) & 0x3f; int offset_y = (sfml->scene->camera->y >> 1) & 0x3f; int rectangle[4]; int i; int j; i = -1; while (++i < BLOCK_LOAD_Y + 1){ j = -1; while (++j < BLOCK_LOAD_X + 1){ rectangle[0] = -offset_x + (j << 6) + 4; rectangle[1] = -offset_y + (i << 6) + 4; rectangle[2] = -offset_x + (j << 6) + 60; rectangle[3] = -offset_y + (i << 6) + 60; my_filled_rectangle(sfml, rectangle, 0xaaaaaaff); } } }