/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #include #include "lib/my_memory.h" #include "game/memory.h" #include "game/core.h" static void free_thrower(thrower_t **thrower, int thrower_counter) { int i; if (thrower == NULL) return; i = -1; while (++i < thrower_counter){ if (thrower[i]->object) free(thrower[i]->object); free(thrower[i]); } free(thrower); } static void free_message(message_t **message, int nb_message) { int i; if (message == NULL) return; i = -1; while (++i < nb_message) if (message[i]) free(message[i]); free(message); } void free_scene(scene_t *scene) { if (scene == NULL) return; if (scene->thrower) free_thrower(scene->thrower, scene->level->thrower_counter); if (scene->level){ if (scene->level->map) free(scene->level->map); free(scene->level); } if (scene->message) free_message(scene->message, scene->nb_message); if (scene->player) free(scene->player); if (scene->camera) free(scene->camera); if (scene->wall) free(scene->wall); }