/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #ifndef __DRAW_H__ # define __DRAW_H__ #include "lib/s_sfml.h" void player_rendering(sfml_t *sfml); void wall_rendering(sfml_t *sfml); void draw_monochrome(sfml_t *sfml, const uint8_t *bmp, int draw[4]); void draw_princess(sfml_t *sfml, int x, int y); void draw_pik(sfml_t *sfml, int x, int y, uint8_t direction); void draw_thrower(sfml_t *sfml, int x, int y, uint8_t direction); void draw_ground(sfml_t *sfml, int x, int y, uint8_t grass_id); void set_background(sfml_t *sfml); void draw_thrower_object(sfml_t *sfml); void draw_endtext_bmp(sfml_t *sfml); void draw_logo_bmp(sfml_t *sfml, int y); #endif