/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #ifndef __GAME_H__ # define __GAME_H__ #include "lib/s_sfml.h" void game_main(sfml_t *sfml, char *map_name); void update_player(sfml_t *sfml); void update_wall(sfml_t *sfml); void update_thrower(sfml_t *sfml, thrower_t **thrower, level_t *level); void collision_show(sfml_t *sfml); void collision_pik(sfml_t *sfml); void collision_princess(sfml_t *sfml); void collision_player_run(scene_t *scene); void collision_player_jump(scene_t *scene); void collision_wall(sfml_t *sfml); void collision_stone(sfml_t *sfml); void game_camera_update(scene_t *scene, int width, int height); #endif