/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #ifndef __S_GAME_H__ # define __S_GAME_H__ #include "lib/my_stddef.h" typedef struct player_s { intmax_t x; intmax_t y; intmax_t start_x; intmax_t start_y; int8_t dx; int8_t dy; uint16_t key; uint8_t action; int counter_jump; int frame_counter; int dead_counter; int nb_dead; } player_t; typedef struct object_s { int sleep; int dx; int dy; int x; int y; } object_t; typedef struct thrower_s { intmax_t x; intmax_t y; uint8_t action; object_t **object; } thrower_t; typedef struct wall_s { intmax_t x; intmax_t start_x; intmax_t start_y; } wall_t; typedef struct camera_s { intmax_t x; intmax_t y; } camera_t; typedef struct message_s { int x; int y; uint8_t action; int trigger_data; void *message; uint32_t timer_after; uint32_t timer_message; } message_t; typedef struct level_s { uint8_t *map; int file_width; int file_height; int height; int width; int thrower_counter; int timer_stone; int timer_bullet; } level_t; #endif