/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #ifndef __S_SFML_H__ # define __S_SFML_H__ #include #include #include #include #include #include #include "game/s_game.h" #include "lib/my_stddef.h" typedef struct sprite_s { int width; int height; uint8_t *data; } sprite_t; typedef struct polygon_s { int nb_vertices; uint32_t color; int *x; int *y; int ymin; int ymax; int xmax; int xmin; double z_buffer; } polygon_t; typedef struct scene_s { int nb_message; uint8_t message_active; wall_t *wall; thrower_t **thrower; message_t **message; player_t *player; camera_t *camera; level_t *level; } scene_t; typedef struct sound_s { uint8_t active; uint8_t volume; sfMusic *music; } sound_t; typedef struct sfml_s { sfRenderWindow *window; sfSprite *vram_sprite; sfTexture *texture; sfEvent event; int width; int height; uint32_t *vram; uint32_t key; uint8_t debug; scene_t *scene; sound_t *sound; } sfml_t; #endif