/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #include "game/core.h" #include #include static const uint8_t key_code[] = {sfKeyLShift, sfKeyRShift, sfKeyLeft, sfKeyRight, sfKeyUp, sfKeySpace, sfKeyA, sfKeyEscape, sfKeyDown, sfKeyReturn}; void get_key(sfml_t *sfml) { int i; i = -1; while (++i < 10){ if (sfKeyboard_isKeyPressed(key_code[i])) sfml->key |= (0x10000 << i) | (0x01 << i); else sfml->key &= ~(0x10000 << i); } }