/* ** EPITECH PROJECT, 2018 ** task01 ** File description: ** I do task */ #include #include "game/memory.h" #include "game/core.h" #include "lib/my_stdio.h" static void draw_debug_map(level_t *level) { int i; i = -1; my_printf("level width: %d - level height: %d\n", level->width, level->height); while (++i < level->height){ write(1, &level->map[i * level->width], level->width); write(1, "$\n", 2); } } static int check_entity(scene_t *scene) { int counter_princess = 0; int counter_player = 0; int i = -1; while (++i < scene->level->width * scene->level->height){ counter_player += (scene->level->map[i] == ID_PLAYER) ? 1 : 0; if (scene->level->map[i] == ID_PRINCESS) counter_princess++; } if (counter_player != 1) write(2, "Player error.\n", 14); if (counter_princess <= 0) write(2, "Princess error.\n", 16); return ((counter_player != 1 || counter_princess <= 0) ? 1 : 0); } int check_map(scene_t *scene) { int i = -1; #ifdef DEBUG_LOAD_FILE draw_debug_map(scene->level); #endif if (scene->level->width <= 0 || scene->level->height <= 0){ write(2, "Map size not correct.\n", 22); return (1); } return (check_entity(scene)); }