82 lines
1.9 KiB
C
82 lines
1.9 KiB
C
/*
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** EPITECH PROJECT, 2018
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** task01
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** File description:
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** I do task
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*/
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#include <stdlib.h>
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#include "lib/my_graphics.h"
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#include "game/kinematic.h"
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#include "game/message.h"
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#include "game/ascii.h"
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#include "game/game.h"
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#include "game/core.h"
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#include "game/draw.h"
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#include "game/menu.h"
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#include "game/memory.h"
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static void text_rendering(sfml_t *sfml)
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{
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int pos[2] = {0, 16};
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uint32_t *option;
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option = my_print_set_option(3, 0x000000ff, 0xffffffff,
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ASCII_CENTER_X | ASCII_REVERSE);
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my_print(sfml, pos, "I think that the\nlast thing to do.", option);
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free(option);
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}
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static void rendering(sfml_t *sfml)
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{
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get_key(sfml);
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update_thrower(sfml, sfml->scene->thrower, sfml->scene->level);
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game_camera_update(sfml->scene, sfml->width, sfml->height);
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my_clear_vram(sfml, 0xffffffff);
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map_rendering(sfml);
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player_rendering(sfml);
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draw_thrower_object(sfml);
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collision_show(sfml);
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text_rendering(sfml);
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}
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static int suicide_main(sfml_t *sfml, int *fade_active)
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{
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sfml->scene->player->nb_dead = 0;
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while (sfRenderWindow_isOpen(sfml->window)
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&& !(sfml->scene->player->action & PLAYER_WIN)
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&& !sfml->scene->player->nb_dead){
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rendering(sfml);
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if (!*fade_active)
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fade(sfml, FADE_OPEN);
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else
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my_display_vram(sfml);
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*fade_active = 1;
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if (!(sfml->scene->player->action & PLAYER_DEAD))
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update_player(sfml);
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set_exit(sfml);
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}
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return ((!sfml->scene->player->nb_dead) ? 2 : 1);
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}
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void suicide(sfml_t *sfml, int nb_dead)
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{
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int fade_active = 0;
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int exit = 1;
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sfml->scene = new_scene("src/scene_map/map_suicide.txt",
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SCENE_LOAD_PLAYER | SCENE_LOAD_THROWER);
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if (sfml->scene == NULL)
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return;
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while (exit > 0 && sfRenderWindow_isOpen(sfml->window)){
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sfml->key = 0x00;
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exit = suicide_main(sfml, &fade_active);
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if (exit == 2){
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free_scene(sfml->scene);
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end(sfml, 0);
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return;
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}
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exit = text_end(sfml, ++nb_dead);
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}
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free_scene(sfml->scene);
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}
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