orton_runner/src/kinematic/textend.c

60 lines
1.6 KiB
C

/*
** EPITECH PROJECT, 2018
** task01
** File description:
** I do task
*/
#include <stdlib.h>
#include "lib/my_graphics.h"
#include "game/kinematic.h"
#include "game/message.h"
#include "game/ascii.h"
#include "game/game.h"
#include "game/core.h"
#include "game/draw.h"
#include "game/menu.h"
#include "game/memory.h"
static void set_text_suicide(sfml_t *sfml, int nb_dead, uint32_t *option)
{
int pos[] = {0, sfml->height >> 3};
my_print(sfml, pos, "Doh ! Looks like you missed the secret"
" ending...\nPress [A] if you want to find it.\nOr [SPACE] key to"
" return to main menu.\n\nNumber of dead: 0", option);
pos[1] = (sfml->height >> 1) + 250;
pos[0] = 258;
my_print_nbr(sfml, nb_dead, option, pos);
}
static void set_text_win(sfml_t *sfml, int nb_dead, uint32_t *option)
{
int pos[] = {0, sfml->height >> 3};
my_print(sfml, pos, "...and they lived happily"
" ever after.\nWell, almost.\n\nPress [A] or"
" [SPACE] to return to main menu.", option);
}
int text_end(sfml_t *sfml, int nb_dead)
{
void (*set_text[2])(sfml_t*, int, uint32_t*) = {
&set_text_suicide, &set_text_win};
uint32_t *option;
sfml->key = 0x00;
option = my_print_set_option(3, 0x000000ff, 0xffffffff,
ASCII_CENTER_X | ASCII_REVERSE | ASCII_CENTER_Y);
my_clear_vram(sfml, 0x000000ff);
draw_endtext_bmp(sfml);
set_text[(nb_dead) ? 0 : 1](sfml, nb_dead, option);
free(option);
fade(sfml, FADE_OPEN);
while (sfRenderWindow_isOpen(sfml->window)
&& !((!(sfml->key & PRES_A) && sfml->key & KEY_A)
|| (!(sfml->key & PRES_SPACE) && sfml->key & KEY_SPACE)))
get_key(sfml);
fade(sfml, FADE_CLOSE);
return ((!(sfml->key & PRES_A) && sfml->key & KEY_A) ? 1 : 0);
}