82 lines
1.0 KiB
C
82 lines
1.0 KiB
C
/*
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** EPITECH PROJECT, 2018
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** task01
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** File description:
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** I do task
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*/
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#ifndef __S_GAME_H__
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# define __S_GAME_H__
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#include "lib/my_stddef.h"
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typedef struct player_s
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{
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intmax_t x;
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intmax_t y;
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intmax_t start_x;
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intmax_t start_y;
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int8_t dx;
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int8_t dy;
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uint16_t key;
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uint8_t action;
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int counter_jump;
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int frame_counter;
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int dead_counter;
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int nb_dead;
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} player_t;
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typedef struct object_s
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{
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int sleep;
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int dx;
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int dy;
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int x;
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int y;
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} object_t;
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typedef struct thrower_s
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{
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intmax_t x;
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intmax_t y;
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uint8_t action;
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object_t **object;
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} thrower_t;
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typedef struct wall_s
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{
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intmax_t x;
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intmax_t start_x;
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intmax_t start_y;
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} wall_t;
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typedef struct camera_s
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{
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intmax_t x;
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intmax_t y;
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} camera_t;
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typedef struct message_s
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{
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int x;
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int y;
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uint8_t action;
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int trigger_data;
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void *message;
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uint32_t timer_after;
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uint32_t timer_message;
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} message_t;
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typedef struct level_s
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{
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uint8_t *map;
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int file_width;
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int file_height;
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int height;
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int width;
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int thrower_counter;
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int timer_stone;
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int timer_bullet;
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} level_t;
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#endif
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