extern "C"{ #include #include } #define MAP_X 50 int sx = 0; int y; extern bopti_image_t img_tilemap; int game_map[MAP_X+1][6]; void PrintMap(){ int cx = MAP_X; int cy = 6; while(cx>0){ cy = 6; while(cy>0){ dsubimage(cx*10-sx, cy*10+4 ,&img_tilemap,game_map[cx][cy]*10,0,10, 10, DIMAGE_NONE); cy--; } cx--; } } int main(void) { int i = 0; while(i