extern "C"{ #include #include } int main(void) { int game_map[50][6]; int i = 0; int sx = 0; int x; while(i<50){ game_map[i][6] = 0; game_map[i][6] = 1; } dclear(C_WHITE); dtext(1, 1, C_BLACK, "Sample fxSDK add-in."); dupdate(); getkey(); return 1; }