infos menu
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3921c98880
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41f5d438dd
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@ -29,6 +29,7 @@ set(ASSETS_cg
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assets-cg/map.png
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assets-cg/message.png
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assets-cg/grid.png
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assets-cg/infos.png
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assets-cg/mutations.png
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assets-cg/cursor.png
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assets-cg/title.png
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.5 KiB |
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@ -4,7 +4,6 @@
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#include "mutation_engine.h"
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#include "display_engine.h"
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void display_background(const int background)
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{
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/**
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@ -13,11 +12,11 @@ void display_background(const int background)
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* 3 - info menu
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* 4 - grid
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* 5 - display message
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* 6 - upgrade menu
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**/
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extern const bopti_image_t img_map;
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extern const bopti_image_t img_message;
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extern const bopti_image_t img_infos;
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extern const bopti_image_t img_grid;
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switch(background) {
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@ -27,6 +26,7 @@ void display_background(const int background)
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case 2:
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break;
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case 3:
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dimage(0, 0, &img_infos);
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break;
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case 4:
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dimage(0, 0, &img_grid);
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@ -34,8 +34,6 @@ void display_background(const int background)
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case 5:
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dimage(0, 0, &img_message);
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break;
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case 6:
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break;
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}
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}
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@ -89,7 +87,7 @@ void display_foreground(const int background, const struct game *current_game, c
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break;
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case 3:
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case 2:
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drect(mutation_menu + 31 * (mutation_menu - 1), 0, mutation_menu + 31 * (mutation_menu) - 1, 7, C_INVERT);
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dprint(102, 37, C_BLACK, "%d", current_game->dna);
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@ -121,7 +119,18 @@ void display_mutation(const int table[4][8], const struct cursor c, const int mu
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dclear(C_WHITE);
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display_background(4);
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dprint(106,14,C_WHITE,"test menu");
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switch(mutation_menu) {
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case 1:
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dprint(138,14,C_WHITE, "SYMPTOMES");
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break;
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case 2:
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dprint(138,14,C_WHITE, "CAPACITES");
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break;
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case 3:
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dprint(117,14,C_WHITE, "TRANSMISSION");
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break;
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}
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for (int i = 0 ; i < 4 ; i++)
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{
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for (int j = 0 ; j < 8; j++)
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@ -146,17 +155,23 @@ void display_mutation_buy(const struct cursor c, const int mutation_menu, const
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dclear(C_WHITE);
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display_background(3);
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dsubimage(3, 21, &img_mutations, 44 * (mutation_menu - 1), 44 * (id - 1), 44, 44, DIMAGE_NONE);
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dsubimage(28, 91, &img_mutations, 44 * (mutation_menu - 1), 44 * (id - 1), 44, 44, DIMAGE_NONE);
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dprint(47, 25, C_BLACK, mutation_data->name);
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if (!current_game->mutations_bought[mutation_menu - 1][id - 1]) dprint(81, 33, C_BLACK, "%d", mutation_data->dna);
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else dprint(81, 33, C_BLACK, "ACHETEE");
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dprint(81, 41, C_BLACK, "%d (%d)", mutation_data->contagion, mutation_data->contagion - mutation_sel->contagion);
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dprint(81, 49, C_BLACK, "%d (%d)", mutation_data->severity, mutation_data->severity - mutation_sel->severity);
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dprint(81, 57, C_BLACK, "%d (%d)", mutation_data->lethality, mutation_data->lethality - mutation_sel->lethality);
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dprint(105, 85, C_BLACK, "NOM : %s", mutation_data->name);
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if (!current_game->mutations_bought[mutation_menu - 1][id - 1]) dprint(150, 180, C_RGB(123, 8, 8), "COUT ADN : %d", mutation_data->dna);
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else dprint(195, 180, C_RGB(123, 8, 8), "ACHETEE");
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dprint(105, 105, C_BLACK, "CONTAGION : %d (%d)", mutation_data->contagion, mutation_data->contagion - mutation_sel->contagion);
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dprint(105, 125, C_BLACK, "SEVERITE : %d (%d)", mutation_data->severity, mutation_data->severity - mutation_sel->severity);
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dprint(105, 145, C_BLACK, "LETALITE : %d (%d)", mutation_data->lethality, mutation_data->lethality - mutation_sel->lethality);
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if (button_selected) drect(81, 2, 123, 8, C_INVERT);
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else drect(81, 12, 123, 18, C_INVERT);
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if (button_selected) {
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drect(294, 8, 298, 26, C_WHITE);
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drect(294, 30, 391, 26, C_WHITE);
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}
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else {
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drect(294, 36, 298, 51, C_WHITE);
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drect(294, 55, 391, 51, C_WHITE);
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}
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dupdate();
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}
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@ -170,7 +185,7 @@ void display_mutation_description(const char *name, const char *description, con
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dclear(C_WHITE);
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display_background(6);
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display_background(3);
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dsubimage(3, 21, &img_mutations, 44 * (mutation_menu - 1), 44 * (id - 1), 44, 44, DIMAGE_NONE);
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dprint(47, 25, C_BLACK, name);
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@ -197,13 +212,13 @@ void display_message(char *msg)
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display_background(5);
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for (int i = 0; i < 5; i ++)
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{
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dtext_opt(150, 6 * i + 4, C_BLACK, C_WHITE, 0, 0, msg + decalage, 11);
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dtext_opt(190, 20 * i + 30, C_BLACK, C_WHITE, 0, 0, msg + decalage, 13);
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int offset = 0;
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while (msg[decalage + offset] != '\0') offset += 1;
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if (!offset) break;
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else if (offset > 11) decalage += 11;
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else if (offset > 13) decalage += 13;
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else decalage += offset;
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}
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dupdate();
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@ -32,7 +32,6 @@ int main_loop(struct game *current_game);
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int main(void)
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{
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extern font_t font_plague;
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dfont(&font_plague);
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