Change title screen

This commit is contained in:
Shadow15510 2021-07-03 10:53:00 +02:00
parent 03016fb61c
commit 53b74b377d
9 changed files with 11 additions and 42 deletions

View File

@ -32,8 +32,6 @@ set(ASSETS_cg
assets-cg/mutations.png
assets-cg/cursor.png
assets-cg/title.png
assets-cg/dna.png
assets-cg/explosion.png
assets-cg/mutations_table/abilities_1.txt
assets-cg/mutations_table/abilities_2.txt
assets-cg/mutations_table/abilities_3.txt

Binary file not shown.

Before

Width:  |  Height:  |  Size: 808 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 112 KiB

After

Width:  |  Height:  |  Size: 45 KiB

View File

@ -9,7 +9,7 @@
#include "display_engine.h"
int next_frame(struct game *current_game, int *dna_animation, int *vaccine)
int next_frame(struct game *current_game, int *vaccine)
{
for (int i = 0; current_game->planes[i]; i++)
{
@ -58,8 +58,6 @@ int next_frame(struct game *current_game, int *dna_animation, int *vaccine)
current_game->time += ENGINE_TICK;
current_game->total_time += ENGINE_TICK;
if (!(current_game->time % 150)) *dna_animation = (*dna_animation + 1) % 16;
if (current_game->time > limit_tick)
{
// Reset internal clock

View File

@ -6,7 +6,6 @@
// Duration for internal clock (ms)
#define ENGINE_TICK 50
#define CURSOR_TICK 110
#define DNA_ANIMATION_TICK 150
// Duration for DNA points and infectious model (ms)
#define LIMIT_TICK 10000
@ -90,7 +89,7 @@ struct cursor
int get_inputs(const int background, int *mutation_menu, int *boost);
// next_frame : compute the plane's positions
int next_frame(struct game *current_game, int *dna_animation, int *vaccine);
int next_frame(struct game *current_game, int *vaccine);
// rtc_key : get the key with RTC system
int rtc_key(void);

View File

@ -40,11 +40,10 @@ void display_background(const int background)
}
void display_foreground(const int background, const struct game *current_game, const int mutation_menu, const int dna_animation)
void display_foreground(const int background, const struct game *current_game, const int mutation_menu)
{
extern const bopti_image_t img_mutations;
extern const bopti_image_t img_planes;
extern const bopti_image_t img_dna;
extern const uint8_t world[184][396];
GUNUSED int length;
@ -68,9 +67,6 @@ void display_foreground(const int background, const struct game *current_game, c
if (current_game->planes[i]->y + 8 < 184) dsubimage(current_game->planes[i]->x - 4, current_game->planes[i]->y - 4, &img_planes, 0, 8 * (current_game->planes[i]->direction - 1), 8, 8, DIMAGE_NONE);
}
// Animated DNA
dsubimage(1, 51, &img_dna, dna_animation * 8, 0, 7, 12, DIMAGE_NONE);
// Research bar
int length = 73 * current_game->research / current_game->limit;
dprint(30, 200, C_WHITE, "%d", current_game->dna);
@ -89,7 +85,7 @@ void display_foreground(const int background, const struct game *current_game, c
*/
// Display if boost is activated
if (current_game->boost) dprint(0, 0, C_BLACK, "+");
if (current_game->boost) dprint(0, 0, C_WHITE, "+");
break;

View File

@ -7,7 +7,7 @@
void display_background(const int background);
// display_foreground : display the foreground, planes, statistics
void display_foreground(const int background, const struct game *current_game, const int mutation_menu, const int dna_animation);
void display_foreground(const int background, const struct game *current_game, const int mutation_menu);
// display_mutation : display the mutation selection screen
void display_mutation(const int table[4][8], const struct cursor c, const int mutation_menu);

View File

@ -86,7 +86,7 @@ int main(void)
// Display stats at the end of the game
dclear(C_WHITE);
display_background(6);
display_foreground(6, &current_game, 0, 0);
display_foreground(6, &current_game, 0);
dupdate();
sleep_ms(250);
@ -106,35 +106,13 @@ int main(void)
static void title_screen(void)
{
extern bopti_image_t img_title;
extern bopti_image_t img_explosion;
dclear(C_BLACK);
dsubimage(0, 0, &img_title, 0, 0, DWIDTH, DHEIGHT, DIMAGE_NONE);
dprint_opt(32, 120, C_WHITE, C_NONE, 0, 0, "VERSION %s", VERSION, -1);
dimage(0, 0, &img_title);
dprint_opt(5, 200, C_WHITE, C_NONE, 0, 0, "VERSION %s", VERSION, -1);
dupdate();
sleep_ms(1000);
for (int frame = 0; frame < 5; frame ++)
{
dsubimage(0, 0, &img_title, 0, 0, DWIDTH, DHEIGHT, DIMAGE_NONE);
dsubimage(225, 70, &img_explosion, 123 * frame, 0, 120, 120, DIMAGE_NONE);
dupdate();
sleep_ms(80);
}
sleep_ms(120);
for (int times = 0; times < 3; times ++)
{
dsubimage(0, 0, &img_title, 0, DHEIGHT, DWIDTH, DHEIGHT, DIMAGE_NONE);
dupdate();
sleep_ms(200);
dsubimage(0, 0, &img_title, 0, DHEIGHT*2, DWIDTH, DHEIGHT, DIMAGE_NONE);
dupdate();
sleep_ms(200);
}
getkey();
}
@ -142,7 +120,7 @@ static void title_screen(void)
int main_loop(struct game *current_game)
{
int background = 1, mutation_menu = 4;
int end = 0, to_save = 1, dna_animation = 0, vaccine = 0;
int end = 0, to_save = 1, vaccine = 0;
static volatile int tick = 1;
int t = timer_configure(TIMER_ANY, ENGINE_TICK*1000, GINT_CALL(callback_tick, &tick));
@ -157,11 +135,11 @@ int main_loop(struct game *current_game)
// Update the screen
dclear(C_WHITE);
display_background(background);
display_foreground(background, current_game, mutation_menu, dna_animation);
display_foreground(background, current_game, mutation_menu);
dupdate();
// Compute the motion of planes, DNA points and infectious model
to_save = next_frame(current_game, &dna_animation, &vaccine);
to_save = next_frame(current_game, &vaccine);
if (!to_save) return 0;
// Get inputs from the keyboard and manage it