Stats and research bar
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cdeb2112a7
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@ -1,4 +1,5 @@
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#include <gint/display.h>
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#include <gint/display-cg.h>
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#include <math.h>
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#include "mutation_engine.h"
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@ -38,18 +39,21 @@ void display_foreground(const int background, const struct game *current_game, c
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extern const bopti_image_t img_planes;
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extern const uint8_t world[184][396];
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extern const
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GUNUSED int length;
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switch (background)
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{
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case 1:
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// Disease propagation
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for (int i = 0; i < current_game->grid.width; i ++)
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{
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for (int j = 0; j < 48; j ++)
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for (int j = 0; j < current_game->grid.height; j ++)
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{
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if ((current_game->grid.data[i + j * current_game->grid.width] == 1 || current_game->grid.data[i + j * current_game->grid.width] == 3) && world[j][i] != 0) dpixel(i, j, C_BLACK);
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if (current_game->grid.data[i + j * current_game->grid.width] == 1) dpixel(i, j, C_RED);
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if (current_game->grid.data[i + j * current_game->grid.width] == 3 && world[j][i] != 0) dpixel(i, j, C_BLACK);
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if (current_game->grid.data[i + j * current_game->grid.width] == 2) dpixel(i, j, C_GREEN);
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}
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}
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@ -60,21 +64,40 @@ void display_foreground(const int background, const struct game *current_game, c
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}
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// Research bar
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int length = 73 * current_game->research / current_game->limit;
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int length = 77 * current_game->research / current_game->limit;
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dprint(30, 200, C_WHITE, "%d", current_game->dna);
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dline(51, 60, 51 + length, 60, C_BLACK);
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dline(51, 59, 51 + length, 59, C_BLACK);
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dline(86, 200, 86 + length, 200, C_BLACK);
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dline(86, 201, 86 + length, 201, C_BLACK);
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dline(86, 202, 86 + length, 202, C_BLACK);
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dline(86, 203, 86 + length, 203, C_BLACK);
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// Stats bar
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/*
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for (int i = 0; i < 4; i ++)
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{
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length = 63 * current_game->humans[i] / ((current_game->grid.width * current_game->grid.height) - BLANK_CASES);
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dline(61, i*8 + 31, 61 + length, i*8 + 31, C_BLACK);
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dline(61, i*8 + 32, 61 + length, i*8 + 32, C_BLACK);
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int color = C_BLACK;
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switch (i)
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{
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case 0:
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color = C_GREEN;
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break;
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case 1:
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color = C_RED;
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break;
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case 2:
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color = C_GREEN;
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break;
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case 3:
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color = C_BLACK;
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break;
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}
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length = 166 * current_game->humans[i] / ((current_game->grid.width * current_game->grid.height) - BLANK_CASES);
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dline(224, i*6 + 200, 224 + length, i*6 + 200, color);
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dline(224, i*6 + 201, 224 + length, i*6 + 201, color);
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dline(224, i*6 + 202, 224 + length, i*6 + 202, color);
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dline(224, i*6 + 203, 224 + length, i*6 + 203, color);
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}
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*/
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// Display if boost is activated
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if (current_game->boost) dprint(0, 0, C_WHITE, "+");
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@ -1,7 +1,7 @@
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/*
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Project name ......: Plague CG
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Version ...........: 1.3.9
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Last modification .: 2 July 2021
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Last modification .: 5 July 2021
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code and assets provided with licence :
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GNU General Public Licence v3.0
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@ -72,7 +72,7 @@ int main(void)
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// Allocate memory
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current_game.grid.data = calloc(current_game.grid.width * current_game.grid.height, sizeof(uint8_t));
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current_game.grid.data[95 + 20 * current_game.grid.width] = 1;
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current_game.grid.data[290 + 50 * current_game.grid.width] = 1;
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current_game.humans[0] = (current_game.grid.width * current_game.grid.height) - 1 - BLANK_CASES;
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gint_world_switch(GINT_CALL(read_save, (void *)¤t_game));
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