temporary add fx graphics to compile the project

This commit is contained in:
Tituya 2021-06-29 17:40:05 +02:00
parent e7ad23f794
commit 9955413c3c
14 changed files with 39 additions and 18 deletions

3
.gitignore vendored Normal file
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@ -0,0 +1,3 @@
build-cg/*
assets-cg/__pycache__/*
*.g3a

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@ -1,41 +1,58 @@
# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(MyAddin)
cmake_minimum_required(VERSION 3.18)
project(Plague)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.1 REQUIRED)
set(SOURCES
src/main.c
# ...
src/core.c
src/display_engine.c
src/mutation_engine.c
src/data.c
src/epidemic_engine.c
src/save.c
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
# ...
)
set(ASSETS_fx
assets-fx/example.png
# ...
)
set(ASSETS_cg
assets-cg/example.png
# ...
assets-cg/plague.png
assets-cg/planes.png
assets-cg/bground.png
assets-cg/mutations.png
assets-cg/cursor.png
assets-cg/title.png
assets-cg/dna.png
assets-cg/explosion.png
assets-cg/mutations_table/abilities_1.txt
assets-cg/mutations_table/abilities_2.txt
assets-cg/mutations_table/abilities_3.txt
assets-cg/mutations_table/symptoms_1.txt
assets-cg/mutations_table/symptoms_2.txt
assets-cg/mutations_table/symptoms_3.txt
assets-cg/mutations_table/symptoms_4.txt
assets-cg/mutations_table/transmissions_1.txt
assets-cg/mutations_table/transmissions_2.txt
assets-cg/mutations_table/transmissions_3.txt
)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
fxconv_declare_converters(assets-cg/converters.py)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET myaddin OUTPUT "MyAddin.g1a"
NAME "MyAddin" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "MyAddin.g3a"
NAME "MyAddin" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "Plague.g3a"
NAME "Plague" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()

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@ -66,7 +66,7 @@ int next_frame(struct game *current_game, int *dna_animation, int *vaccine)
current_game->time = 0;
// Display message on research
if (!current_game->research && current_game->priority) message("LA RECHERHCE CONTRE VOTRE VIRUS COMMENCE !");
if (!current_game->research && current_game->priority) message("LA RECHERCHE CONTRE VOTRE VIRUS COMMENCE !");
else if (!*vaccine && (current_game->research == current_game->limit)) {*vaccine = 1; message("LE VACCIN EST TERMINE."); }
// Update the game

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@ -32,6 +32,7 @@ int main_loop(struct game *current_game);
int main(void)
{
extern font_t font_plague;
dfont(&font_plague);