Plague-fx/src/epidemic_engine.h

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#ifndef _EPIDEMIC_ENGINE_H
#define _EPIDEMIC_ENGINE_H
// humans per case of the epidemic grid
#define HUMAN_PER_CASE 1000000
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// count : return an int *counter[4] of the form {healthy, infected, healed, dead}
int * count(const int epidemic_grid[64][128], int counter[4]);
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// can_become_infected : return 0 if the case (i, j) isn't infectable, 1 else
int can_become_infected(const int epidemic_grid[64][128], const int i, const int j);
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#endif /* _EPIDEMIC_ENGINE_H */